C
Crazybat
Guest
Hi,
I've been lurking around various openBOR communities for a while, and have tinkered with characters and stages now and again. I just haven't kept up to speed, and if it's alright, I have a few questions.
1. I remember looking at a post/update/mod/something that said OpenBOR could handle individual pallettes for entities and characters. Has that been achieved yet?
2. Is it possible to have a high res OpenBOR with the same size of field as the old Xmen games and the like?
3. What is the recommended way to code a fireball/projectile special for a character? Apparently there does exist a method that doesn't require you to merge the two sprites and create a fireball with limited flight - rather simply code a projectile spawn in at the right time.
Any information would be greatly appreciated. I have a full week free, and I'd like to tinker around for a bit.
I've been lurking around various openBOR communities for a while, and have tinkered with characters and stages now and again. I just haven't kept up to speed, and if it's alright, I have a few questions.
1. I remember looking at a post/update/mod/something that said OpenBOR could handle individual pallettes for entities and characters. Has that been achieved yet?
2. Is it possible to have a high res OpenBOR with the same size of field as the old Xmen games and the like?
3. What is the recommended way to code a fireball/projectile special for a character? Apparently there does exist a method that doesn't require you to merge the two sprites and create a fireball with limited flight - rather simply code a projectile spawn in at the right time.
Any information would be greatly appreciated. I have a full week free, and I'd like to tinker around for a bit.