Few Questions from a relative Newb

  • Thread starter Thread starter Crazybat
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Crazybat

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Hi,

I've been lurking around various openBOR communities for a while, and have tinkered with characters and stages now and again. I just haven't kept up to speed, and if it's alright, I have a few questions.

1. I remember looking at a post/update/mod/something that said OpenBOR could handle individual pallettes for entities and characters. Has that been achieved yet?
2. Is it possible to have a high res OpenBOR with the same size of field as the old Xmen games and the like?
3. What is the recommended way to code a fireball/projectile special for a character? Apparently there does exist a method that doesn't require you to merge the two sprites and create a fireball with limited flight - rather simply code a projectile spawn in at the right time.

Any information would be greatly appreciated. I have a full week free, and I'd like to tinker around for a bit.
 
wow i think 16 bit mode with every entity having its own palette is almost 7 years in the engine, You create projectiles as entity then you use projectile command to shoot it 
Code:
	@cmd	projectile 1 "jab" 58 0 46 1 0 1
ITs possible to have even 3000x3000 resolution, i dont think there is any kind of limit on this.
 
Thanks. Just to be more specific, is it possible for a character to have a 256 colour pallette all to themselves, and how is this done?
 
what will I need to do to the character's txt file? do I need to add in a line of code specifying the pallette needed, or do I simply put the pallette file in with the character? sorry, i'm just a little confused.

and if this is a pretty old function, why haven't more people been using it? or have I been playing old .paks?
 
oh, so I simply apply a palette to a character, then specify a main image like i would a remap? and has the main image format changed from gif to something else?
 
i apologise if this thread has degenerated into "I come at you with my problems, solve them for cookies", but I'm completely confussled. I can't seem to find the txts that control the amount of players allowed, the position of the characters on the select screen, etc. i've had a look around in OpenBORstats, but can't find anything that could help me. any ideas?
 
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