Here's what we are finishing before release:
- Adding MaChao from Knights of Valour2 to Hippodrome
- Adding Poppy as NPC helper for the Thief
- Tweaking Chendl sewers to have randomized enemy spawns
- Adjusting the Travel Icon and Travel Horse Icon's hitbox in relation to quest markers on the world map
- Fixing any bugs found in playtesting
As you can see, it's a very small list! We will release the game and I'm sure we'll get a lot more feedback at that point, and we can always do another update down the road.
Question: How difficult is to add a display with the active quest/sub-quests/mini-quests? Sometimes I'm lost myself in which stuff I've completed and what else is to be done.
Also, you think would be feasible to get something from completing quests as some sort of reward? Considering leveling right now is ruled out at least better equipment or some important items or something should be added, too. Don't you think?
Hey Don,
This game is more like the old Ultimas, no quest logs no exclamation points above npc heads. When you get near a quest on the world map, the name of it pops up to remind you what it is. Also the red dot ones are main story ones and the green ones are sidequests.
There are rewards that drop from bosses on a lot fo the quests - armor, weapons etc. Keep playing
There's a tweak that I might request for the oil bottles (both of them): they need to hit OTG.
The charm of those bottles was exactly that: they can hit grounded enemies and "wake up" the ones laying on the ground. However, the large ones don't make them as broken as they were in SoM where 9 of them spammed could kill a legendary dragon, lol!
Nah,for the large bottles may I suggest to wake up grounded enemies but cause juggle property, like the triple geyser of Terry Bogard. Probably moderated to heavy damage to keep them balanced but unable to combo one after another to prevent game breaking issues. The small ones can "wake up" enemies but maybe with the burning effect on them (not knock down but patting their bodies to put down the fire so they can stand up quickly and remain vulnerable to attacks).
I found a bug. In the mission you must rescue healer clerig Milcon, the character can't proceed after I killed orc wizard, The screem doesn't move foward.