Canceled Dungeons & Dragons UPDATE

Project is halted prior to completion and will not receive further updates.
elisf2, if you're reading this - I wasn't able to reply to your PM said inbox was full.  You will be able to play this on Android, there may be some issues with it skipping past dialogue if you press the button instead of waiting, but otherwise it runs smoothly.
 
UPDATE:  We've sent out a few links to playtesters.  We still need some more help playtesting this.  PM me if you're interested - we can't send it to everybody so please don't be offended if we fill the slots.  And thank you!
 
hy to every one...i am new here but i check out the forums since last year...my name is tobias and i am from germany. atm i work with an other friend on a barbarian 2d sidescroll'n game. we start this project for about one month and i am painting the sprite of the main character atm. here is a first impression but just the first draws

1_zpsvnlh0gix.jpg


i grow up in the 80's and take all that great old gaming systems with me by starting with an comodore c64 when i was 7 years old lol...fact is that the world need's more of this game types like back in the old days...its a great feeling to see that there are so many peoples around the world feel'n the same;) i think'd about to start an conan open bor but then i see that u allready add an conan character into ur D&D game...we think about to use the unreal engine for our game later when all sprites are finished...but thats all open...i cant wait to play ur D&D update when it's finished! endless quest is a fantastic game! keep up the good work!!! greatings from germany:)

 
Thank you Tobias.  I look forward to seeing your mod.  You should do a conan game, we have a character named Konan who briefly appears in our game only. 
There was going to be a Conan Atari Jaguar game but it was cancelled and never came out.  This screenshot shows the first level:
conan-jaguar-cdconsoles2-01.jpg


As an homage/tribute to that cancelled game, we added Konan as an NPC to our game:
Konan_zps1f1a03d2.png~320x480


Speaking of homages, we recently added the dwarf on the right to our game.  Does anyone here know what book series he's from?

bor%20-%200000_zpsnbegm89q.png~original
 
I wanted to give a quick update on where the release stands:

A few of you are beta testing now, and we're collecting feedback.  A few common issues are popping up - such as the travel icon hit box location needs to be moved.  People have asked us to increase the walking speeds while in towns.

Beastie did an amazing job updating all the palettes for every character, enemy and npc in the game.  The final release will have the updated art.

Bloodbane is adding a Charm spell to the Bard, which will enable her to charm a nearby enemy for 20 seconds and they'll become an ally for that time.  The coding is done.  Still working out some issues with that one, such as which enemies this works on, and how their projectiles will work.

Shannon the thief will gain the ability to get a dog NPC helper.  This coding is already done.

Machao from Knights of Valour 2 is being added to the Hippodrome arena.

We've already made some various tweaks based on beta testers feedback.

That's all I've got to report for now, but we are working as fast as we can to get the final release out.

A note to the beta testers:  To access the 'evil' quest, you have to beat the main quest first (the red marker missions).  Then a purple marker will appear in the south west part of the world map which takes you to the Sea of Dust and you can select from 4 evil playable characters:  The Assassin, Shaman, Necromancer and Druid.

bor%20-%200000_zpsc6qv9vxf.png~original


bor%20-%200001_zps0ynshyyd.png~original
 
Hiya.

Yeah, as I'm still travelling, I was able to play a bit of the mod (not as much as I'd love to, but I didn't came alone here, hehe). :P

Anyways, quick feedback.

1) We need chance to run inside towns. Walking slowly can be quite annoying.
2) Enemies are incredibly aggressive even in low levels. I know I'm still learning the ropes but I think difficulty should be graded as you level up cuz some random battles can be incredibly dangerous for players who are starting to get the groove of it.
3) I think the blocking feature from the old D&D's should be in (or is it in and haven't found how it works?)

Anyways, I'll keep playing on and see if I find more features and stuff needed. So farI must say this baby is gorgeous!
 
Count Monte said:
In preparation for the release of the game:

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02%20-%20BACK_zpsf4ixcdb0.png~original
wonderful,, ah the old times when i passed sometime inside the videogame rental shop choosing one (or various) and seeing the beautiful  covers
:D
 
To block you have to select the shield (it's on the spells / summon NPC section) and then just hold down the button (same one you use to cast spells).

Let's talk about running vs walking in town --- we'd love to add it, but we don't have any running sprites for the characters (where they are unarmed).  The only alternative would be to speed up their walking but it will look comical at a certain point.
 
konan just an NPC? ahh...to sad...thought he will be a playable character...any chance to get em as special, unlook feature?
 
We've got some unlockable characters Tobias, but Konan won't be one of them in this game.  We do have a bunch of barbarians you visit and try to convince to join your alliance against the evil kingdom.  In fact, the Dark Awake guy in your profile picture looks quite familiar:)
 
I just finished editing the sprites for all the playable characters, removing their weapons so we can now have them running in town.  I've sent the sprites off to Bloodbane so he can add it in.
So this means you can still choose to walk in town at the slower speed, but if you're in a hurry or need to get across town fast, you can now sprint to your destination:)
RUN00_zpsbzsnkcsv.gif~original
 
jey;) i checked out the net and dont found some sprites of that game and that barbarian is a cool character but in that game there are many cool characters so i start to make a sprite at first with that guy. i am a totaly noob in scripting lol but i like to draw a bit:) 
 
Don Vecta said:
2) Enemies are incredibly aggressive even in low levels. I know I'm still learning the ropes but I think difficulty should be graded as you level up cuz some random battles can be incredibly dangerous for players who are starting to get the groove of it.

Seems it's a challenging game, I really hope it is.
 
I'm also updating the dialogue for Count Monte as time allows.

bor_0000.png


There's a lot to get done, so if there are any volunteers to help get this done, let me or Count Monte know via PM.

The text is typed out in Bitmap Font Writer Then you just need to copy to photoshop and edit the a blank dialogue portait and add the new text.
You will also need to have experience working with sprites/indexed palettes etc.

W6_test.png
W6_test2.png
W6_test3.png


 
Here's a video showing off some recently added features:  Horse vendor and the bard's Charm Spell.  Also, you'll note when entering cities, depending which side of the marker you enter from you'll either be on the left town entrance or the right one.  Also you can now run while in towns:)

The horse allows you to move faster on the world map.  You'll still run into Random Encounters though (to avoid those you'll need the Flying Carpet).

The Charm spell allows the bard to turn a nearby enemy into an ally for a short duration.  We wanted to give each class enough diversity and be fun to play, and this ability is unique to the bard.

VIDEO
https://youtu.be/BeZkYwea98g

 
There was something odd. I bought a giant scorpion from he first town's street vendor, but it didn't appear in my inventory.
 
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