I wanted to give a quick update on where the release stands:
A few of you are beta testing now, and we're collecting feedback. A few common issues are popping up - such as the travel icon hit box location needs to be moved. People have asked us to increase the walking speeds while in towns.
Beastie did an amazing job updating all the palettes for every character, enemy and npc in the game. The final release will have the updated art.
Bloodbane is adding a Charm spell to the Bard, which will enable her to charm a nearby enemy for 20 seconds and they'll become an ally for that time. The coding is done. Still working out some issues with that one, such as which enemies this works on, and how their projectiles will work.
Shannon the thief will gain the ability to get a dog NPC helper. This coding is already done.
Machao from Knights of Valour 2 is being added to the Hippodrome arena.
We've already made some various tweaks based on beta testers feedback.
That's all I've got to report for now, but we are working as fast as we can to get the final release out.
A note to the beta testers: To access the 'evil' quest, you have to beat the main quest first (the red marker missions). Then a purple marker will appear in the south west part of the world map which takes you to the Sea of Dust and you can select from 4 evil playable characters: The Assassin, Shaman, Necromancer and Druid.