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danno's Playthroughs'

This game legitimately scared me as a kid, It was that one arcade where the volume was super high so you could hear it no matter where you were, I've often thought about remaking this game using OpenBor.
Please do that is a classic I loved it too!
 
Final Fight was the first Arcade I ever played way back in 1991 when I was 8 years old. On the weekend when my dad would visit he'd take me into the city centre and go to the bookies (a place where adults gamble) kids were not allowed inside the bookies but next door where all the kids were was an Arcade place called LASER QUEST.

I never had any money to play the Arcades, the only way I could play is if some badass already completed the game and left a credit in the machine or me and the other kids found money on the floor and we'd put all our combined coins between us to put into the machines for a credit, you could only imagine the fights that would take place when someone stole a credit.


@machok to answer your question I use MAME to emulate as it allows easier access to dip switches which can sometimes allow for a customizable arcade experience.

Here are some of the Final Fight dip switches

  • DIP SWITCH A1-A3: Changes the starting level. This is in little-endian format: For instance, if Dip Switch A1 and A2 are both set, the game starts at stage 03, the Industrial Area.
  • DIP SWITCH A4-A6: Changes the starting checkpoint of the starting level. This is also in little-endian format.
  • DIP SWITCH A8: Runs the game at ~4x speed.
  • DIP SWITCH B1: Enables the "NORMAL" collision box for all objects.
  • DIP SWITCH B2: Enables the "BODY" collision box for all objects.
  • DIP SWITCH B3: Enables the "ATTACK" collision box for all objects.
  • DIP SWITCH B5: Makes both players invincible.
  • DIP SWITCH B6: Enables the tile type screen overlay.
  • DIP SWITCH B7: Attempts to give Layer 3 priority over Layer 2, but doesn't seem to work right.
  • DIP SWITCH C1-C2: Slows down the game's running speed.
  • C1 only: Runs the game at 1/2 speed.
  • C2 only: Runs the game at 1/3 speed.
  • C1 + C2: Runs the game at 1/4 speed.
I remember me and my brother played Final Fight arcade all the way to the end several times on a holiday in Weymouth in 1993. We must have spent enough money to buy a Sega Mega CD and Final Fight CD about twenty times over. :LOL:
 
Definitely the Dark Souls of it's time 🤣

ALIENS :alien:

This game legitimately scared me as a kid, It was that one arcade where the volume was super high so you could hear it no matter where you were, I've often thought about remaking this game using OpenBor.

Excellent, if you do this, it would be good if the colors of the aliens and that of Ripley were closer to those of the film in order to have a better immersion in the story.
I would love to have a level in front view to change the gameplay a little ;)
 
Definitely the Dark Souls of it's time 🤣

ALIENS :alien:

This game legitimately scared me as a kid, It was that one arcade where the volume was super high so you could hear it no matter where you were, I've often thought about remaking this game using OpenBor.


IMO, Aliens was (and remains) one of the most atmospheric games out there. The music and level design really pulls you into the feeling of danger.

DC
 
It does lack polish and to be honest the animations are terrible, I mean look at the walk animation

520bgqI.gif


looks like he can't be bothered 🤣 all Spider-Man's moves feel sluggish like he's had one too many pints at the pub, I honestly think the 2D platform aspects of the game is where they started out and the beat em up section was an afterthought, either that or it was two totally different teams working on each part.

Kid me didn't know any better or cared and the games I'm playing through have more of a significant meaning to me rather than looking at it technically but even so for 1991 it was pretty groundbreaking.

I remember that game. Amazing colors and cool effects. I wasn't a big comic fan, really didn't even know who Spiderman was at the time so I picked the most normal looking one to me (Hawkeye). Cool ideas too - the switch between platform and isometric perspective was smooth and a broke up the monotony a bit.

That animation and artwork though, lol. I still get a kick out of "Dad-Bod" Spiderman. Is that where Into The Spiderverse got its idea from? :p

DC
 
It does lack polish and to be honest the animations are terrible, I mean look at the walk animation

520bgqI.gif


looks like he can't be bothered 🤣 all Spider-Man's moves feel sluggish like he's had one too many pints at the pub, I honestly think the 2D platform aspects of the game is where they started out and the beat em up section was an afterthought, either that or it was two totally different teams working on each part.

Kid me didn't know any better or cared and the games I'm playing through have more of a significant meaning to me rather than looking at it technically but even so for 1991 it was pretty groundbreaking.

Looks like he fell a little hard and hurt his back. Poor Spiderman, he's aging badly and from chasing bad guys, his sciatica is waking up 😂
 
Looks like he fell a little hard and hurt his back. Poor Spiderman, he's aging badly and from chasing bad guys, his sciatica is waking up 😂
I don't think I would have gotten over how bad Spidey look if I came across that game back then same can be said for Xmen.
After watching the animated series you can imagine my delight in seeing Xmen, Spidey and Venom in the Marvels games Capcom made.
 
Mexico´s arcades where everywhere in the late 80´s up to 1999 -
most machines where pirate cabinets, and being the good bastard that i am, i had this nice little device fashioned out of a plastic broo'ms bristle that would allow me to free play on most machines - i would only spend about 200 pesos at the time on them, after wards it was just broombucks
i don't know if the managers of the places knew about the dipswitches, but most games where insanely hard.

@danno ,
here is a cabinet where i had no choice but to spend money:
SnowBros02-1.jpg

could never get past level 4, the music sounded real good on that cabinet, it had good bass -

years after, class mates in the USA thougt i was nuts describing the game, until it finally came out on the NES.

I dont know if your Son has "the gift" (being good at games at an early age)
but its a fun 2 player game
 
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