Chronocrash Modders Tools

ChronoCrash Modders Tools 0.7.11.4

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Okay, I understand. Once I upload the project to the cloud, I will send you the link.
I uploaded a new version for you, hopefully it will be enough, but that's not guaranteed. Turns out your issues had nothing to do with Cyrillic characters or even file encoding. It was because the case of keywords (frame, Frame, FRAME, and so on), names (billy, BILLY, Billy) and paths (data/chars/billy, Data/Chars/Billy, ...) is all over the place in your files, which messed with some parts of CMT processing. I added a wrapper to circumvent the issue as much as possible. Hopefully it does the trick ;)
 
I uploaded a new version for you, hopefully it will be enough, but that's not guaranteed. Turns out your issues had nothing to do with Cyrillic characters or even file encoding. It was because the case of keywords (frame, Frame, FRAME, and so on), names (billy, BILLY, Billy) and paths (data/chars/billy, Data/Chars/Billy, ...) is all over the place in your files, which messed with some parts of CMT processing. I added a wrapper to circumvent the issue as much as possible. Hopefully it does the trick ;)
Thank you so much for the quick fix and for taking the time to add a workaround! (y)I really appreciate it. I'll test this new version right away and let you know how it works. Thanks again for your amazing support!;)
 
I uploaded a new version for you, hopefully it will be enough, but that's not guaranteed. Turns out your issues had nothing to do with Cyrillic characters or even file encoding. It was because the case of keywords (frame, Frame, FRAME, and so on), names (billy, BILLY, Billy) and paths (data/chars/billy, Data/Chars/Billy, ...) is all over the place in your files, which messed with some parts of CMT processing. I added a wrapper to circumvent the issue as much as possible. Hopefully it does the trick ;)
I just tested it, and yes! Finally, the sprites in Animations are working perfectly. Thank you so much, everything works great now, though there is still one minor issue. The Level editor doesn't show images. However, I will probably fix that myself in my project. Thanks again for your help and for creating such an amazing tool for this engine!;)
 
I just tested it, and yes! Finally, the sprites in Animations are working perfectly. Thank you so much, everything works great now, though there is still one minor issue. The Level editor doesn't show images. However, I will probably fix that myself in my project. Thanks again for your help and for creating such an amazing tool for this engine!;)
No problem, glad it mostly worked. For the level editor, seems to work on my end with most of your files, but level "stage01.txt" can't load because there's an "at" without any value next to it at line 54. Just replace this line with "at 0" and it should load. If there's still something else not loading and you can't figure out why, let me know.
 
@Piccolo
I have two suggestions. The first is more practical, while the second is really just cosmetic.

1 - I have some very extensive projects, where each "set" contains dozens of levels. In some cases, I have 10 or more sets, which makes it difficult to locate a specific set when editing the `levels.txt` file.

Is it possible to add the same sidebar used when editing a character in "animation" mode to the `levels.txt` editing view? Instead of listing animations, the sidebar would list only the "sets." Clicking on a set in the sidebar would jump directly to that set's location within the `levels.txt` file.

Kinda like this:
1789524489390.png

2- The possibility of adding a second field (optional) when we click on CREATE ANIMATION, where we could already create the animation with the label, more or less like this:
1789524834795.png
 
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