Bloodbane said:+1
Other than that, when you say can hurt NPC, are you referring to when player is being thrown toward NPC? or when player throws enemy toward NPC?
I asked those cause you need to set projectilehit to control which entity type, entity can hurt when he/she/it is thrown.
PS VITA said:EDIT: Ah, I'm such a fool I needed to assign the candamage for the object knife projectile not the actual enemy that throws the knife. duh!
Damon Caskey said:PS VITA said:EDIT: Ah, I'm such a fool I needed to assign the candamage for the object knife projectile not the actual enemy that throws the knife. duh!
PS VITA,
That isn't your issue. When you use any of the projectile commands OpenBOR automatically assigns the parent's candamage values to the projectile. There's another root cause to your problem somewhere.
Once again, please post the model text. Without that we're just taking random guesses and fixing the symptoms instead of the problem.
DC