i just whanted to be able to use the openbor time...
making the bonus level end when the time reaches 0
and then branch to the map level
Oh just declare I posted above and set branch name which brings to map then
ive been looking into most bor games that use a map...
i cant seem to understand how the globalvar's work ? because i cant find their (name / original place) anywere in the games...
Hmmm.... I seem to remember posting about making world map but can't remember what it was
Anyways, global variable is required if you're making world map mode to return to correct location in that mode.
Previously, when declaring script directly into level texts wasn't available, I use entity to set return coordinates for each player
Now, with script, I can set those coordinates directly and more stable.
About example, download Classic Fantasy by NickyP, there's world map mode + script to return from town/dungeon to world map close to previous marker's location
Don't forget to unpack that mod to see the scripts in player's text too
i whanted to avoid have to create clone levels for (B's*) / (Home) for the 11 times he goes into map...because the level branch changes...
Oh that one, what you need is global variable to lock markers or I should say remove branches which has been cleared before.
Hmmm.... if that sounds too complex to imagine, maybe I should make small demo to show world map mode. My, I never thought this mode is getting famous
