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  1. Bruce

    Didhit Script Frequencey Question

    I am having the issues with the didhitscript and the native function "ENTITY_PROPERTY_BOSS". didhitscript seems to trigger twice with the return result of 0 two times when the boss's health is < 1. I don't know if it it has to do with OpenBor 4.0. DidhitScript: void target =...
  2. Bruce

    Solved Drawstring question

    Thank you
  3. Bruce

    In Progress Multiverse Rising XT: The Awakening of All-time Heroes and the Evil

    Basically, I used the Photoshop to cut out the background then mirror them together to create longer background with different layers (bglayer and fglayer to create kinda 3D looking backgrounds). You can also use Gimp (free) to do this, but for me it is easier with Photoshop. Right now my...
  4. Bruce

    In Progress Multiverse Rising XT: The Awakening of All-time Heroes and the Evil

    Dang so sorry, thought I had unlisted.. I just changed it from private to unlisted and thank you so much for letting me know. Edit: They changed my video to private then I changed it back to unlisted. Now they just removed my video saying that I violated the mature content... I only had a few...
  5. Bruce

    In Progress Multiverse Rising XT: The Awakening of All-time Heroes and the Evil

    More Stages Preview. Whoa, combining with DC's Animated Background Layers, make the level shines! I finally kinda learn how to turn the metal wall into the metal floor! There are still a lot to learn, and I am already feeling that I can create some awesome levels! Check out the video: I turned...
  6. Bruce

    ChronoCrash Modders Tools

    Hello Piccolo buddy, I am on the latest version 0.7.8. When you have a chance, can you please take a look at this? I am creating a long level which I am still working on it. The problem is that when I zoom out, I can see the whole level, but when I zoom in further, I can only see the maybe...
  7. Bruce

    Solved Platform / Wall Question

    Hello buddy, can you please help me with this? I have not had a chance to work more on platforms / walls since I asked this question. Now I am creating my own game and trying to create a level. I am trying to build a wall, and it is haunting me again :-( I've tried to follow the manual, and...
  8. Bruce

    Animated Background Layers

    they are not trimmed. My situation is not critical, so it does not matter for me because it is just the fire sparks in the background. I know what it means by "image dimensions are multiples of 4" , but I have not clue what you meant by my sprites only have 2. I have the total of 15 sprites...
  9. Bruce

    Animated Background Layers

    You mentioned that you have both the lamp and the waterfall cycling at the same time, but I have no clue how you did it. For my situation, I want to animate the same set of sprites 2 times (for the left and the right of the screen). Sorry I am still learning how the OpenBor engine works.... Can...
  10. Bruce

    Animated Background Layers

    Thank you so much for the instructions on how to set it up for updatescript. I didn't have a chance to work on this until now. Now I am working on it, and it is working fine. However, I realized I can not use this zangief.c for another level unless this level has the same number of sprites and...
  11. Bruce

    Solved Load 3 question (Engine question)

    That's what I was thinking to do. Especially on my game (1080p), I always have to find a way to optimize memory consumption as much as possible. This is why I am using load XXX 3, but I have to be very careful with this. Otherwise, I will get headaches with crashing problems later. I am creating...
  12. Bruce

    Solved Load 3 question (Engine question)

    This is the latest from the manual.. It says it must be followed by 'at' Does this mean I have to have an 'at' for every load in the level.txt? Example, load Test1 3 at 0 load Test2 3 at 0 load Test3 3 at 0 or and also counted by ‘group’ what does this mean? meaning I can group...
  13. Bruce

    Level Floor / Panel Question

    Sorry, I kept on forgetting about this because I always just use whatever tools are available in front of me. Please help me understand this. If you don't want us to use the insert link feature from this site, why wouldn't you just take it off or disable it and be done with it? This way you...
  14. Bruce

    In Progress Streets of Rage 2X By Kratus

    Hello Buddy, I will be working on the Custom Menu soon. Your game has a very good amazing custom menu. Can you please me the permission to extract this game and use your custom menu to modify it for my needs? I will give you credit of course! It is amazing how you organized your project - well...
  15. Bruce

    OpenBOR Tools im working on

    Is the tool ready for download? Can you please share the link? Thank you so much for your hard work!
  16. Bruce

    Level Floor / Panel Question

    Hello guys, First of all, I am not familiar with Mugen, so please this is just a question. Please my apology if someone else already asked it before. I just came across 1 stage that I want to get some sprites from. I opened it in Fighter Factory software, and I noticed that the metal floor piece...
  17. Bruce

    How do I declare multiple spawnscripts per entity in the level?

    I have also already created an useless entity called LevelDummy with empty.png sprite to use for other usages and inline script stage and boss music and save the music name to the music global valuable to replay them later, especially for after the summon webmv or story webmv. However, I am...
  18. Bruce

    How do I declare multiple spawnscripts per entity in the level?

    I don't know yet because I haven't even started creating new enemies yet beside the big bosses. I am still using the the template enemies. The future enemies are mostly similar to the big bosses except they have less skills and less aggressive. All these will be adjusted accordingly with trials...
  19. Bruce

    How do I declare multiple spawnscripts per entity in the level?

    I see. Well, I guess I'll have to create another spawnscript with both random aggression and palette in it. Basically, I would have 3 instead of 2 spawnscripts... Can you or someome else please help me understand more about spawnscripts? are spawnscripts only being used in the level and will be...
  20. Bruce

    How do I declare multiple spawnscripts per entity in the level?

    Hello guys, The manual says: spawnscript {path} This command defines which script to be run right after entity is spawned Can be declared multiple times In multiple spawnscripts case, script will be run from the 1st to the last I really have trouble understanding the wording or...
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