Level Floor / Panel Question

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Bruce

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Hello guys,
First of all, I am not familiar with Mugen, so please this is just a question.
Please my apology if someone else already asked it before.
I just came across 1 stage that I want to get some sprites from.
I opened it in Fighter Factory software, and I noticed that the metal floor piece looks like a metal wall.
The stage from the youtube I watched it is actually a metal floor.
Somehow, Mugen turned the metal wall piece into a metal floor. It is very interesting.


I know this may not be possible in OpenBor, but it won't hurt to ask...
I am wondering if there is a way to do the same in OpenBor without having to alternate it in photo software?


Please see the attachment.

Thank you
 

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I know this may not be possible in OpenBor, but it won't hurt to ask...
Another kitten dies.

@Bruce, Please stop posting videos as URL links. That prevents us from seeing a preview window. All you have to do is put the video address in your post. I have edited your post to reflect this. Second, for about the 100th time, do NOT ask if somethign is possible. It always is, and every time you say that it comes accross as not paying attention to the resources we work very hard to make avialable to you.

The effect you are witnessing is called an affine transform, and there are more ways to do it than I can list. The simplest is using watermode flag. Look up fglayer, and the watermode flag. This will get you the linescroll 3D warping effect, but not the vertical resize. To do that, you will need to learn to use subscreens. However, subscreens requires a very fundamental understanding of how the engine works and strong scripting knowledge, niether of which you have at the moment. I would suggest you start reading - and look at modules that employ a full screen scale effect, because that's an example of subscreen use. Otherwise it's just not worth me trying to explain. Sorry.

DC
 
Please stop posting videos as URL links
Sorry, I kept on forgetting about this because I always just use whatever tools are available in front of me.
Please help me understand this. If you don't want us to use the insert link feature from this site, why wouldn't you just take it off or disable it and be done with it?
This way you don't ever have to scream at me or anyone who is using it!
Second, for about the 100th time, do NOT ask if somethign is possible. It always is, and every time you say that it comes accross as not paying attention to the resources we work very hard to make avialable to you
First of all, I really appreciate for all the hard work that you guys put in. However, to me, the manual is very lack of examples for the low level coding people like to me to understand, especially the complex native functions. I am NOT complaining, I am just saying...
Secondly, I've always tried to do my search on this site first before posting any topic. However, the searching engine from this site is not that great for me to find the things that I am looking for.. Again, I am NOT complaining, I am just saying.
The effect you are witnessing is called an affine transform, and there are more ways to do it than I can list. The simplest is using watermode flag
and you were expecting me to know this???? Seriously bro, I am NOT you because I am still a low level coder! and even so, this is my first time seeing these terms "affine transform!" Thank you for the technical terms, now I know what to search for.

You are genius on coding, this is why you see everything is simple, easy, and possible,
you look at the manual and you understand it without any problem, but low level coding people like us are NOT you.
Meaning we can not understand the code like you do... sometimes you got to relax little bit bro.

Another kitten dies
no clue what you meant by this, but I said " it may not", I did NOT say impossible!

Regardless, I still love you bro because you are my role model in coding!
 
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Please help me understand this. If you don't want us to use the insert link feature from this site, why wouldn't you just take it off or disable it and be done with it?
This way you don't ever have to scream at me or anyone who is using it!

You can't be serious with this. Nobody is screaming, and don't presume to tell me how to comport myself on my own forum. The URL is there for links - linking stuff. It isn't for videos. This is not new information. It's how every forum everywhere has worked since the mid 2000's, and if that isn't enough then click the help link that is on every. Single. Page.

1751774087170.png

As for the rest - frankly, I don't want to hear it. I've run this forum for almost 15 years - writing manuals, tutorials, fully working sample modules, answering thousands of posts, coding the engine itself, and barely getting to touch my own projects because of it. You don't get to dismiss me as some gatekeeping "genius" like I didn't also start at zero.

I do not expect you to be an expert. I DO expect you to have perspective. You have been an active member in this community for three years. If you cannot come to terms with the culture here, then I don't know what to tell you. I, @Kratus, @O Ilusionista, @danno, and many others have gone far out of our way and repeated ourselves ad-infinitum trying to help you.

Part of that advice has always been - do not try to do things you are not ready for. Which you promptly ignore, and then can't understand why the complex thing blows up in your face. If I'm such a genius, here's an idea for you: LISTEN TO ME. Because I DO know what I'm talking about, and when I say you are not ready and you need to conduct research and practice fundamentals, that's because it's true. When you try and leapfrog the basics (ex: Wanting to insert full affine transforms or employ @Kratus's menu system - which even I would have trouble implementing), you end up confused, frustrated, and wasting large amounts of your own time. Mastering the fundamentals would give you the foundation to do more advanced work, which then builds on itself.

Locking this thread. It's already served its purpose and is just going to devolve into a tit for tat.

DC
 
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