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  1. J

    rocketviper2 / level intro

    hello i whanted to make the 1st level just an intro for the game like in rocketviper 2. but i cant skip the select screen and hide the players... ive used (type 2) in the level.txt to hide the hud... but the player is still there... if i press (enter) - (quit game) it goes to the next stage...
  2. J

    drawmethod increase !!!

    hello is there a script that can make an animation drawmethod go from 0 to 256 until it reaches a certain frame ?
  3. J

    RGB color in title menu

    hello i think one time a saw post that said you could use an RGB color image in the title menu...? "because the title is only one image"... Can this be done ? if so what would be the file format to save the image ? (PSD,PDD,Jpep) ? also can OpenBOR take more than 2 files for intro...
  4. J

    ground attack idle/walk

    hello ive made an enemie that runs away from the player. Once his life reaches 30% he goes to a weapon mode and starts crawling away... i was trying to use the world heroes ground attack script but it doesnt seem a good idea to use it on an enemie idle and walk animation.. is there a way to...
  5. J

    unbind spawnbind

    hello is there a way to unbind an entity binded by the spawnbind script i wanted to bind an enemie to an entity so it could with it the release it in a certain spot
  6. J

    enemie obstacle problem

    hi ive set some enemies to abstacle so it would not count for groups and wait in level but the problem is that obstacles seem to have some kind of platform... this enemie is a little spider and it only takes 2 hits to kill it when your in level with 5 of these spiders and some other small...
  7. J

    cant encode data as ADPCM

    hello lately ive been getting this error a lot "error cant encoded data as ADPCM" when using wav2bor.exe to convert the .wav to .bor but in the game the music file seems to play fine anyone know what the error means ?
  8. J

    moved to help forums

    i think it has something to do with a certain altitude in the wall the way i got it to work was by making new txt files for enemies and then set the (subtype chase) or (aimove chasez) this way they behave more similiar to the dafault walk this way they will always go for the player and attack...
  9. J

    help on drawmethod

    hello i wanted to spawn an enemie with a diferent scale x y... changing the drawmethod in the animations wont work to well the remap option gets unavaible... the setdrawmethod seems to change the scale for all animations... but i cant seem to find an example on a setdrawmethod... is it...
  10. J

    player only avaible in certain level

    Hello i wanted to make a level where you play only with a new player character the level would start normal with this character skipping the player select screen... is it possible to make this type of secret player ?
  11. J

    bglayer control speed up/down

    hello ive been trying to make an elevator level using at least 2 bglayer in the background but i can't seem to use diferent speeds... they always scrolls at the speed of 1 no matter witch number i use... can i use layers speed in a level direction down/up... like its used in the direction...
  12. J

    count Nº of entities on screen

    Hello i remember one time i was reading some posts on the forum... and i think i saw a script that could count the nº of enemies/npcs/entities on screen and would keep spawning those entities if they re number was less than 3/4 or any number... but ive been searching most posts and i couldnt...
  13. J

    follow1-pain1, f2-p2, f3-p3, and so on...

    hi... iam trying to make an enemy play a diferent pain animation for every anim follow he has... the enemy goes to follow1 right after he spawns... the player only has 2 type of attacks (attack front/attack back)... now i know theres a script damage that checks the health bar and plays a...
  14. J

    spawnbind with dasher or move

    hello iam making an enemy that is about 10 times the size of the player ive divide it into parts legs /torso /hands and used spawnbind to connect it... to make the parts move ive been using offset in -/+ 5 pixels up/down but its taking a lot of frames of the same image for example when he...
  15. J

    Complete HE-MAN

    happy birthday :) the graphics are awesome i wish i had finished what iam doing so i could help you with this game
  16. J

    OpenBOR v3.0 Build 4011 for Windows/Linux/Wii

    hello... ive been using OpenBoR v3.0 Build 3849. iam afraid if i change to another build things might get worse. ive been having lots of problems with enemies and entities spawning in levels using the group and wait commands. its very hard to explain so ive been kept quite since it started to...
  17. J

    this looks cool

    i just found this free to play game it seems it has been released today 19-12-2013 the animations and the combat gameplay could be better... but the graphics are amazing !!! dont know if it is what its called RBG color... --->( goolge )___r2games blade hunter___ Blade Hunter Gameplay Trailer...
  18. J

    level wait nowait problem

    hello... i have a level that scrolls left and right (direction both) iam trying to stop the level from scrolling for a few seconds with the wait comand... and then give the player free level scroll again... but only the frist wait seems to work ! after that i cant reset the wait anymore and...
  19. J

    laser beam problem

    hello iam trying to make an enemy shoot a projectile in attack6 with @cmd spawn01 the problem is when the enemy is hit or falls the projectile stays there i whanted it to disapear when the enemy its not in attack6 animation so far ive tried spawngun in attack6 and killgun in pain / fall...
  20. J

    changig hostile to player/enemy

    hello anyone knows how to change an NPC entity hostile to enemy and player // and only to player... with script ive tried using but nothing seems to happen the npc keeps hitting the enemies also tried the hypnotize script but it didint worked
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