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  1. A.D. Vanderstein

    Complete Boogeyman Blvd.

    Thanks for the help guys. Well I finally finished all of the enemies, here are the final two: Reagan from The Exorcist & The Fly. [attachment deleted by admin]
  2. A.D. Vanderstein

    Complete Boogeyman Blvd.

    Thanks buddy!! BTW I haven't forgot about the background stuff  we were talking about, I've just been really busy trying to finish up the mod this week. I will be on vacation for two weeks and am trying to do as much openbor stuff as I can.
  3. A.D. Vanderstein

    Complete Boogeyman Blvd.

    Ok guys I know this will sound like a newbie question but I'm having a problem with a weird sound playing when my enemies attack. It sounds like some sort of low grade explosion noise or something. It started last night afterI ran all my enemies through Openbor Stats. For some last minute...
  4. A.D. Vanderstein

    Complete Faderhead's A Fistful of F*** You

    I ran into that problem when I resized the Terrordrome sprites, I had to select each sprite with the magic wand, copy sprite, then convert to RGB,then turn the background black, then paste, then add a black outline at 1% around the sprite, then paste against the black background, then add pallet...
  5. A.D. Vanderstein

    Complete Boogeyman Blvd.

    I finally finished adding all of the Terrordrome characters, I found a great sprite source for this game if anyone is interested. It has their sounds and everything. https://onedrive.live.com/?cid=7DB65F02B0BBD12E&id=7DB65F02B0BBD12E%21441
  6. A.D. Vanderstein

    Canceled Metroid: Warworld & Mission to Mars

    Thanks Die_In_Fire, that fixed the problem.
  7. A.D. Vanderstein

    Canceled Marvel First Alliance 2 - WIP

    When I downloaded the game from the web page it said full game, does this mean full complete game or full demo? If its a demo does that mean there will be additional material, stages, characters. etc. added or you just polishing up the final project. Great job by the way I love Marvel games, and...
  8. A.D. Vanderstein

    Canceled Metroid: Warworld & Mission to Mars

    I cant get the boss music to play when I don't declare Crocomire as boss 1, I have the boss music set in the Norfair levels text, do you mean in the main levels text, and if so how would I set it or how will it look? Thanks Die_In_Fire.
  9. A.D. Vanderstein

    Canceled Streets of Rage 4: Silent Storm

    This game is looking totally awesome!! Your stuff always looks perfect, just like that Mass Effect game you had a while back all the characters and effects looked so good. Did you ever finish that game or did you quit working on it, because i never heard anything else about it?. That may have...
  10. A.D. Vanderstein

    Canceled Metroid: Warworld & Mission to Mars

    Help please! I made the death animation for Crocomire, so that his skin melts off once he is killed but because of the level slow down it won't play correctly. I read the Openbor manual and set noslow 1, but the level still slows down when the boss dies. I tried declaring noslow in both the main...
  11. A.D. Vanderstein

    Complete HE-MAN

    Thanks for the update, this game rocks!!!
  12. A.D. Vanderstein

    Canceled Metroid: Warworld & Mission to Mars

    This is an undead version of Ridley that you will face in the Dark side of Zebes chapter. There will also be other creepy versions of popular Metroid monsters in this chapter. [attachment deleted by admin]
  13. A.D. Vanderstein

    Canceled Metroid: Warworld & Mission to Mars

    Does anyone have information on how to make mood filters like the ones used in the game Limbo? I have a chapter in the game called "The Dark side of Zebes", and I wanted to do those levels in all black n white. Master D. had similar film grain panels in his Jennifer mod and I wanted to use the...
  14. A.D. Vanderstein

    Complete Boogeyman Blvd.

    The Guy will gain more transform abilities as he advances in the game. It will be a huge process to tackle but I have wanted him in the game from the start: Bigfoot, Mothman, Jersey Devil, Wendigo, Abominable Snowman, Chimera Beast, Bloody Bones, and maybe more. I've been studying up on Urban...
  15. A.D. Vanderstein

    Complete HE-MAN

    Awesome job!! I know you are probably getting tired of requests, but if you ever run out of ideas for heroes I think Thundarr the Barbarian would fit well in this game.
  16. A.D. Vanderstein

    Complete Boogeyman Blvd.

    BeasTie I have an idea I wanted ask you about. Now that I can transform into beast mode I though about letting the guy take on the forms of Urban Legends like, Bigfoot, Mothman, Wendigo, etc. or should I just keep the transformations like the traditional Altered Beast games? What do you think??
  17. A.D. Vanderstein

    Canceled Metroid: Warworld & Mission to Mars

    Metroid Queen & Mecha-Ridley!! BTW thanks BesTie for the help, Samus can now cycle between weapons. I am adding the morph ball this week and that will complete all of her move sets. This mod is dangerously close to being finished and when I'm done I will put all my effort into finishing Doom...
  18. A.D. Vanderstein

    Complete Boogeyman Blvd.

    Awesome BeasTie, you solved my problem. Thanks a ton buddy..
  19. A.D. Vanderstein

    Complete Boogeyman Blvd.

    Two questions: (1) How do I activate this?) (2) Do the new entity frames have to be on the same palltet,? The reason I am asking this is because ther are four transformations of  beast form dealing with this many colors they need their own seperate pallet. One more thing, could someone show me...
  20. A.D. Vanderstein

    Complete Boogeyman Blvd.

    I am working on an Altered Beast character, I need to be able to change form during game play. All I need to know is how to change entities with a single button push, like a free special for instance. There has to be a way to do this that is not complicated. If anyone knows of a mod that might...
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