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  1. Bruce

    Solved Load 3 question (Engine question)

    That's what I was thinking to do. Especially on my game (1080p), I always have to find a way to optimize memory consumption as much as possible. This is why I am using load XXX 3, but I have to be very careful with this. Otherwise, I will get headaches with crashing problems later. I am creating...
  2. Bruce

    Solved Load 3 question (Engine question)

    This is the latest from the manual.. It says it must be followed by 'at' Does this mean I have to have an 'at' for every load in the level.txt? Example, load Test1 3 at 0 load Test2 3 at 0 load Test3 3 at 0 or and also counted by ‘group’ what does this mean? meaning I can group...
  3. Bruce

    Level Floor / Panel Question

    Sorry, I kept on forgetting about this because I always just use whatever tools are available in front of me. Please help me understand this. If you don't want us to use the insert link feature from this site, why wouldn't you just take it off or disable it and be done with it? This way you...
  4. Bruce

    In Progress Streets of Rage 2X By Kratus

    Hello Buddy, I will be working on the Custom Menu soon. Your game has a very good amazing custom menu. Can you please me the permission to extract this game and use your custom menu to modify it for my needs? I will give you credit of course! It is amazing how you organized your project - well...
  5. Bruce

    OpenBOR Tools im working on

    Is the tool ready for download? Can you please share the link? Thank you so much for your hard work!
  6. Bruce

    Level Floor / Panel Question

    Hello guys, First of all, I am not familiar with Mugen, so please this is just a question. Please my apology if someone else already asked it before. I just came across 1 stage that I want to get some sprites from. I opened it in Fighter Factory software, and I noticed that the metal floor piece...
  7. Bruce

    How do I declare multiple spawnscripts per entity in the level?

    I have also already created an useless entity called LevelDummy with empty.png sprite to use for other usages and inline script stage and boss music and save the music name to the music global valuable to replay them later, especially for after the summon webmv or story webmv. However, I am...
  8. Bruce

    How do I declare multiple spawnscripts per entity in the level?

    I don't know yet because I haven't even started creating new enemies yet beside the big bosses. I am still using the the template enemies. The future enemies are mostly similar to the big bosses except they have less skills and less aggressive. All these will be adjusted accordingly with trials...
  9. Bruce

    How do I declare multiple spawnscripts per entity in the level?

    I see. Well, I guess I'll have to create another spawnscript with both random aggression and palette in it. Basically, I would have 3 instead of 2 spawnscripts... Can you or someome else please help me understand more about spawnscripts? are spawnscripts only being used in the level and will be...
  10. Bruce

    How do I declare multiple spawnscripts per entity in the level?

    Hello guys, The manual says: spawnscript {path} This command defines which script to be run right after entity is spawned Can be declared multiple times In multiple spawnscripts case, script will be run from the 1st to the last I really have trouble understanding the wording or...
  11. Bruce

    In Progress Multiverse Rising XT: The Awakening of All-time Heroes and the Evil

    Same Skills now Look More Powerful! More Improvements with zoom, quakeframe and FX make the skills more stronger! Now even faster gameplay and more combos with Wall Splat (thanks to Kratus's wall scripts)!
  12. Bruce

    ChronoCrash Modders Tools

    oh you were right!... I did not know that I had to set it up first before I can use it, or know there was already a guide for this setup. O Illisionista's video also didn't mention it. I just took a look at the CCMT again, and there was a guide under the help menu. I followed it, but it failed...
  13. Bruce

    ChronoCrash Modders Tools

    Hey Buddy, when you have time, can you please check on this? I am not sure if I am doing something wrong, but for some reasons, it did not add the position x x x to the char text file as O Ilusionista showed in his video when I clicked on the + symbol under Bindings feature. Yes, I have...
  14. Bruce

    Updating OpenBOR Content On-The-Fly.

    I was trying to do the same thing from this video in the latest version last night, but somehow it didn't add the @cmd position x x x to my text file. Do I need to turn it on in the settings somewhere? Thank you
  15. Bruce

    Solved how to spawn an entity multiple times in the level with different start time (delay)

    Wow, this is good stuff for randomly changing the frame position. I don't think I can use this script for the crowd because there will be skipping frame rate, but I will definitely use it for the enemy animations! Thank you so much for sharing.
  16. Bruce

    Solved how to spawn an entity multiple times in the level with different start time (delay)

    Preview of the stages (still in progress, but I will get there eventually):
  17. Bruce

    Solved how to spawn an entity multiple times in the level with different start time (delay)

    Yes, splitting the crowd into many small sprites will make the level looks better too. However, this will take me forever to finish up my game as I still have many sprites that I still need to take care of. Still thanks a lot for your input in helping me. Greatly appreciated bro.
  18. Bruce

    Solved how to spawn an entity multiple times in the level with different start time (delay)

    Wow man, you are so good. It works perfectly. This script will also help me with something else for sure! Thank you so much for all your help bro, you are the best!
  19. Bruce

    Solved how to spawn an entity multiple times in the level with different start time (delay)

    I've been reading manual and learning how to create levels, but I just got stuck :-( I'm currently using this function spawn {name} 1 because I want to unload the model when the level ends. I am spawning the cheeering crowd entity 2 times in the kick boxing level. However, they both start...
  20. Bruce

    Level / Stage Blending Issue

    Hello guys, The hitflash_red with alpha 1 in the darker level always shows red. However when it comes to the brighter levels like the Desert level in the attachment, the hitflash_red color becomes orange! I even removed all the FX's in the level, changed panel to background, and tried with...
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