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  1. J

    how to spawn01 + anichange

    hello iam trying to modify the spawn01 script with the anichange script so i can call the entity with any animation i whant... like what iam using in level txt iam trying to make this in enemy.txt @cmd spawn06 "lgt1" 50 55 1  "ANI_FOLLOW2" iam having trouble figuring out how to connect the...
  2. J

    tunnel level problem

    hello iam trying to make a 2d level like the contra levels the panel has a 2300 x 2500 the level Z is 3323 3323 i wanted to spawn the player in altitude on top of a wall then seperate the rest of the level with walls making the player move on top of the walls through the end of the level...
  3. J

    help with spawn script

    hi iam trying to modify the spawn02 script... to work with the level panel coordinates like the ( noscpos ) does. i cant seem to get it working... these are the scripts -------------noscpos --------------spawn02 anyone know how to set the script to spawn the entity based on the panel...
  4. J

    how to use spawn order ?

    hello iam trying to spawn all enemies groups at 0 but i cant get the order working..sometimes it works others it doesnt ? iam using the noscpos script to make all entities spawn in the same place...and using ghost enemies to seperate the groups ghost1 has 5 lifespan ghost2 has 10 ghost3 has 15...
  5. J

    animation loop in certain frames

    hi iam trying to loop an animation only in certain frames... i needed to get at least a loop of 15 seconds this could make the character txt file very big ive tried the looper script but it doesnt have a start frame iam trying to avoid change the animation to another anim follow and loop it...
  6. J

    "at" in x and z coordinates

    hello i have a level set with direction (leftright) the level also moves up and down its like a labrinth iam having trouble spwaning enemies in good positions spawn  brock coords  650 645 71 at      700 the command "at" only works in x coordinates is there a way of make it work also in z...
  7. J

    entity type panel movement in (y)/(Z)axis ??

    hello... i was wandering if someone already figured a way of setting an entity type panel or none with a scroll of 1 from moving offscreen when the player moves the camera position by walking up or down... the default gogo arrow in openbor seems to be working fine it follows the screen in (x)...
  8. J

    shooting in all directions !

    hello anyone knows of a script that can shoot with Z movement and Z velocity like the tosser does when it trows the bomb i was trying the shoots from contra and gijoe but i cant seem to get it working...
  9. J

    coordinates target then jump !!!

    hello i whanted to make an enemy target a certain coordinates in the level then move or jump to those coordinates and then spawn another entity once is there... spawning the entity is getting complicated because of the panel movement...!!! i got this script from contra i still havent use it...
  10. J

    level scroll back and foward options !!!

    hello i was trying to to make a level scroll foward and back without using the wait command so the player could move in a range of about 550 pixels back and foward... ive found this command scrollx  0  300 at  0 but the screen is not stoping at 300 anyone knows how to make it work ? and if...
  11. J

    enemy spawn on top of platform !!!

    hello ive made a stage that uses a platform ive used a platform and not a wall so when the player falls of the platform is image stays behind the platform or in front depending on the falling point (moving up or down) but i iam having trouble spawning enemies on top of the platform when they...
  12. J

    end level problem

    hello anyone knows how to end a level without killing enemies I know there is the branch command but the player must touch it to end the level... i wanted to make the level end just by spawning an entetity in a group of enemies ive already tried a ghost enemy boss 1 with a lispan of 10 but...
  13. J

    help entity spawn gun disapears with one hit

    hello ive make an enemy wich uses a machine gun using spawngun ive added a bbox to the machinegun and a life of 1000 but every time the player hits the machinegun, the machinegun disapears... in the gijoe mod the cobraboat spawns turrents using spawngun and the turrents have a bbox, health and...
  14. J

    Is it possible to walk an enemie during attack

    hello ive made an enemie that uses a machine gun is it possible to make him move while is in an attack animation ? like in a walk or idle animation where he walks around or chases the player ?
  15. J

    help with boss enemy

    hello ive made boss character i whanted to make him play an animation when his life reaches 80% then 50% then 20%... i already have a script that makes this work enemy.txt but this will make the character play follow1 every time it returns to idle and hes health is below 80% is there a...
  16. J

    making pain anim in abstacles ?

    hello iam trying to add a pain anim to abstacles iam using this script: void damage(int hp,char ani) { void self=getlocalvar("self"); if (getentityproperty(self,"health")<=(getentityproperty(self,"maxhealth")*hp/100)) { changeentityproperty(self,"animation",openborconstant(ani)); }...
  17. J

    invincibility in bonus level

    hi iam making a bonus level in the manual it says you can set invincibility with type 1 0 1 but the player keeps dying when hit by attacks does anyone know if can set invincibility in a bonus level ? a simple yes or no will do fine
  18. J

    objects arent spawning items ?

    hello i have a level with a z of z          220 410 390 iam spawning object in the level with items spawn  barrel item    food2 coords  735 360 at      0 but the items arent showing when the objects are broken anyone knows why this happens ?
  19. J

    making the player unable to move !!!

    hello i made a weapon witch the player has to pick up i wanted the player to be unable to move when he is on this weapon ive tried speed -10 nomove 1 1 @cmd stop but none of it worked the player still moves when the arrow keys are pressed is it possible to make this weapon unable to move ...
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