hello
ive made a stage that uses a platform ive used a platform and not a wall
so when the player falls of the platform is image stays behind the platform or in front depending on the falling point (moving up or down)
but i iam having trouble spawning enemies on top of the platform
when they spawn their AI behaves weird... moving in circles like
they had a wall in front of them... and they cant seem to follow the player...
also the enemy's image appears in front of the player like they had
a setlayer of +50
example:
anyone know whats keeping the enemy from moving
on top of the platform like it was a wall stage
if i use wall the enemy behaves normal but the entity they are on top of gets its setlayer out of sync... and starts appearing in front of the entities and it gets impossible to get a (fall behind) from the upper side with
the player image behind the platform entity!!!
ive made a stage that uses a platform ive used a platform and not a wall
so when the player falls of the platform is image stays behind the platform or in front depending on the falling point (moving up or down)
but i iam having trouble spawning enemies on top of the platform
when they spawn their AI behaves weird... moving in circles like
they had a wall in front of them... and they cant seem to follow the player...
also the enemy's image appears in front of the player like they had
a setlayer of +50
example:
anyone know whats keeping the enemy from moving
on top of the platform like it was a wall stage
if i use wall the enemy behaves normal but the entity they are on top of gets its setlayer out of sync... and starts appearing in front of the entities and it gets impossible to get a (fall behind) from the upper side with
the player image behind the platform entity!!!