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  1. Aerisetta

    Strange Green Lines Bug

    Every once in awhile, this strange bug happens to someone playing my game. A common thing seems to be using Norton Antivirus, though some people say they stop norton and it works, while others say it doesnt help. Anyone experienced this before? I included their logs as well This person seems...
  2. Aerisetta

    Crit Damage and Damage Range

    Hi I currently use the basic numdmg and numflash scripts available in many mods. I want to ask if there are any examples of : Damage Range For example, if damage is 100, I want the damage to be +/- 3% on hit. So anywhere between 97 - 103 (my math bad) Crit Damage For crit damage, I would a...
  3. Aerisetta

    Complete Symphonia Battalion - We'll Fight Together

    looks awesome and innovative! im also looking for above head health bar script, right now im putting it at the bottom a quick and dirty way to do it is to make several different healthbar scripts and attach the right one manually (ive seen others do that)
  4. Aerisetta

    Solved Attack the only hits 1 enemy

    Is there a way for an attack to only hit 1 enemy? Even if they are all overlapping together?
  5. Aerisetta

    Targeting Script

    hey this is really good, it's like 8 years old so i wanted to check if there was a newer version Also, is there a way to stop the dash momentum? I have an animation that's pretty long, i want the movement to happen at the beginning of the attack but stop before the wind down edit: in order to...
  6. Aerisetta

    Solved Deciding HP and Damage numbers

    I'm recently switching to base 100 now and redoing my game's balance. Would like some advice on enemy HP Game's combo system Light Attack (L) Heavy Attack (H) LLLLL is a standard combo Usually L combo will lead to a different H depending on which L combo you're on Normal enemy 2 normal combos...
  7. Aerisetta

    Additional Cheats

    oh nice, thanks!
  8. Aerisetta

    Additional Cheats

    Currently there are 3 cheats by default Infinite Life, Credits and Health Was wondering if we can get some more kind of cheats in the future 1 Hit kill Infinite Mana Just a suggestion
  9. Aerisetta

    Complete Fruits Survivors

    Anyone got video? I'm very interested (not at computer atm)
  10. Aerisetta

    Canceled FEMTALITY (18+)

    Just wanna share this new super animation someone randomly helped me make XD
  11. Aerisetta

    ChronoCrash Modders Tools

    Er... I wish this app was promoted more, I have a very outdated version and didn't know the development and updates were so frequent. I just spent a ton of time doing something manually that this app recently updated to do
  12. Aerisetta

    Standard Controller Support and Pre-set Keys

    bumping this to check if it can be done or not, or perhaps will be considered for future builds
  13. Aerisetta

    Step on an Entity to Return to Main Menu

    Hi, looking for some advice I want to make an entity that returns directly to the main menu, from I made an endlevel branch end entity, however, it just skips to the next branch on the level list. Thanks!
  14. Aerisetta

    Need advice on player character that drops weapon

    oh crap i posted in mugen page again sorry
  15. Aerisetta

    Standard Controller Support and Pre-set Keys

    Hi I was wondering if we can get standard plug and play controller support for PS4/PS5/XBox controllers, as well as the ability to have custom pre-set controller settings which the developer can include with the build. I find this to be one of the most common complaints I get from players who...
  16. Aerisetta

    Need advice on player character that drops weapon

    I'm making a character that will drop his weapon if he falls. Im looking for some advice on how to structure it HERO - player with sword HERO_MELEE - player without sword (this is a weapon character) Spawn as player (holding the sword) If player is hit without fall, continue as HERO If player...
  17. Aerisetta

    Entity that acts like enemy but is not

    Hi I would like to create an entity that continously tries to attack the player as if it is an enemy. However, they are not actually an enemy and the game will not need them to defeated before moving on. Any example of this?
  18. Aerisetta

    Solved Projectile that does not interrupt

    oooooh ok thx :)
  19. Aerisetta

    Solved Projectile that does not interrupt

    Oh actually, i would prefer if this bullet did not cause pain/juggle while the enemy is in fall animation, is that possible?
  20. Aerisetta

    Solved Projectile that does not interrupt

    er... solved name the attack of the bullet something else i.e. attack4 then assign to enemy headers defense attack4 1 2 the attack does 1 damage, less than defense value of 2, therefore no pain couldnt delete thread, but i guess it's solved unless there is an easier way out there
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