Crit Damage and Damage Range

Aerisetta

Active member
Hi

I currently use the basic numdmg and numflash scripts available in many mods.

I want to ask if there are any examples of :

Damage Range
For example, if damage is 100, I want the damage to be +/- 3% on hit. So anywhere between 97 - 103 (my math bad)

Crit Damage
For crit damage, I would a set chance to deal X multiplier AND for numdmg/numflash to spawn a different colored (yellow for example) damage number to indicate that.

Thx!
 
There's no way at all to do this with native attack boxes. You'd have to capture every single hit with a doattack event script, check the attack damage, add your random factor, and then manually run a takedamage routine plus the hit velocities.

Like all requests it's perfectly doable, but this is also one of those odd sorts of things where if you had to ask the question, implementing is probably beyond your technical skill. Still, there's only one way to learn. Here's a video on how do attack works.


HTH,
DC
 
Back
Top Bottom