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  1. sammyrms1

    [SCRIPT] Ladders/Stairs/Climbing Area/Halcove + Water Puddle (Interact Entities)

    I've experienced a bug when testing out the water puddles. When one of the characters get in the water and then back out, they end up disappearing. Neptune in the water: Neptune out of the water:
  2. sammyrms1

    Daimao Cancel System

    Whoops, looks like I did have an outdated version. Thanks for reminding me.
  3. sammyrms1

    Daimao Cancel System

    I implemented your scripts in my chars, and for some reason, the players keep on teleporting when they target each other (same goes for players targeting enemies). Is that even normal?
  4. sammyrms1

    [SCRIPT] Ladders/Stairs/Climbing Area/Halcove + Water Puddle (Interact Entities)

    Got another compile error after downloading the update: Script compile error: can't find function 'get_bindtype' Script compile error in 'data/scripts/player_check_entities.c': get_bindtype line 126, column 25 Script error: failed to import 'data/scripts/player_check_entities.c': failed to...
  5. sammyrms1

    Alternate Stage Complete Music

    Is there a way to play specific music for when you clear a specific stage?
  6. sammyrms1

    STORY SYSTEM for OpenBoR

    I have a suggestion: Is it possible to add Live2D support in your program? I have some sprites that are meant for it, but I don't want to assemble the sprites manually. Video Example
  7. sammyrms1

    [SCRIPT] Ladders/Stairs/Climbing Area/Halcove + Water Puddle (Interact Entities)

    Okay so I tested out the scripts in my game, but for some reason, I got this compile error: Script compile error: can't find function 'get_main_opp' Script compile error in 'data/scripts/ladder.c': get_main_opp line 415, column 86 Script error: failed to import 'data/scripts/ladder.c': failed...
  8. sammyrms1

    OpenBOR v3.0 Build 4153 for Windows/Linux/Wii

    I had the same bug while testing my game. When I loaded my old save, nosame starts functioning properly (sort of).
  9. sammyrms1

    Canceled Gamindustri Riot (The First Ever Hyperdimension Neptunia Fangame)

    Soooo sorry it's been a while, I had to do some community tree work while I was gone. Anyway, the project is still active and some more sprites have been made. Here's Blanc, her hammer and Gust: Purple Heart, Purple Sister and White Sisters Rom & Ram (Heads only because I'm still working on...
  10. sammyrms1

    Video.txt

    Convert the image to indexed, and make the transparency color the first one.
  11. sammyrms1

    Video.txt

    Did you check the color palettes for each of them?
  12. sammyrms1

    Canceled Gamindustri Riot (The First Ever Hyperdimension Neptunia Fangame)

    The 2nd set was for resize for this post, so obviously I'm using the 1st set for this mod.
  13. sammyrms1

    Canceled Gamindustri Riot (The First Ever Hyperdimension Neptunia Fangame)

    Hey guys, Since I did make my promise in the future BOR games thread, I decided to start a new project that I'm currently working on. I did some searching on Google to see if there are any Neptunia fangames that exist, but unfortunately, there were none. that is the reason why I am making this...
  14. sammyrms1

    OpenBOR WebM preview release

    That's a really cool feature. Now I can put custom animated logos in my game.
  15. sammyrms1

    Neptune to Purple Heart transformation

    I wonder if I could use the script that Bloodbane made previously to make Neptune transform into Purple Heart by using a specific amount of MP? EDIT: Nevermind, I finally figured out how to transform char via weaponframe.
  16. sammyrms1

    "RotationSprite" Scale small sprites and rotate sprites without color loss

    Did you try setting it to compatibility mode?
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