Video.txt

crusoe371

Member
I am getting started with my mod but when the select screen appears, the screen is garbled and unrecognizable along with the characters and icons are inverted in color how do I fix this problem?
 
To back up Sammy's post, the background color should be in the top left of the color table. Make sure you swap only the 2 color boxes (one BG color and one color that's originally at the top left) so the BG color will be on the top left.
 
crusoe371 said:
I am getting started with my mod but when the select screen appears, the screen is garbled and unrecognizable along with the characters and icons are inverted in color how do I fix this problem?

sounds like your mod is using 8bit colour change it to 16bit with video.txt options
 
crusoe371 said:
It was already changed to 1bit and I also used Palapply but the problem still persists, what do i do?

well I don't know about gimp but I use paintshop pro and a problem I had with png's is the program would optimize the pallet every time I save a png had to edit the save options to stop this. Try to open 2 frames and see if their palettes are the same after saving.

I would not recommend palapply just try to make a palette that uses all the colours your character needs and save it then load it onto each frame and it should load closest colours that's what works for me.
 
The problem still persists with the select screen and the sprites, i don't know what went wrong I have tried everything, checked the video, the palettes, is it an error with the engine, what should I do?
 
I forgot to tell you that when you're in the color table area after indexing, you right-click on any color in the color table and select Rearrange Colormap. Drag one color box and swap with another. After you finish swapping, click OK or press the Enter button to go with OK option if you can't see OK button in the screen. After that, then save it as a palette. It can be a palette file or an image file. I always use an image file as a palette for character sprites.

Also, you need to make sure that the sprites of one character have the same color palettes. If the colors for your character are messed up, that means different colors conflict with each other to create a messed-up colored character. Do you have a copy of your original which you can possibly redo if your character sprites in your char folder are messed up?

EDIT:
1bit? Do you mean 16bit? If 1bit, please don't use that because it shouldn't be typed like that in video.txt!
 
Nevmind, I figured it out, but do I put the gimp pallette in the Data folder or the Chars folder, and do I repeaat this for every character that is created ?
 
do I put the gimp pallette in the Data folder or the Chars folder,

No. You can keep the palette outside data folder

do I repeaat this for every character that is created ?

Every image must be in indexed color mode but if you're using 16 bit or 32 bit colourdepth, you can use different palette for each character
 
What I would do is like what Maggas is doing, make a big canvas, put all the assets (sprites) for that character and then make the color as indexed. The palette generated will become the 'specific' palette for that character alone.

Save that as a palette file inside your character's folder. This is for reference, so that each frame you save, you import that palette file as it's color palette so that every color in that character is uniform.

Again, this will only work, as Bloodbane said, if your color mode is '16bit', since individualized palettes are only compatible on 16 or 32 bit.

Sorry for the emphasis though, it is just so that I emphasize clearly what I want to mean.

This is just for PS though. I'm not that familiar on how that works on GIMP, but it's possible to use that, see this reference for details.
 
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