Alternate Stage Complete Music

Like how? Do you want to play music in a different area in one stage, like, if you're in a second area for playing different music other than the music that played in the very beginning?

Add music with a path and a scrollpos.

Example:
Code:
group    4 4
at	 2320

spawn	 Shintaro
health   100
map      3
aggression 20
coords	 360 230
at	 2320

spawn	 Shintaro
health   100
map      2
aggression 20
coords	 360 210
at	 2320

spawn	 Buntaro
health   100
map      1
aggression 20
coords	 360 190
at	 2320

spawn	 Eagle
health   100
map      0
aggression 20
coords	 360 225
at	 2320

spawn	 Hanger
flip     1
coords	 -130 175
at	 2400

spawn	 Hanger
flip     1
coords	 -185 175
at	 2400

spawn	 Hanger
flip     1
coords	 -240 175
at	 2400

spawn	 Hanger
flip     1
coords	 -295 175
at	 2400

spawn	 Hanger
flip     1
coords	 -350 175
at	 2400

music	data/music/subboss.bor
at	2550

spawn	 Paul_Locke
spawnscript data/scripts/lifebar2.c
alias    Bulk
health   500
flip     1
coords	 40 205
at	 2550

spawn	 Chinnen
alias    Saiyan_Freak
map      4
flip     0
coords	 260 195
at	 2550

EDIT:

Oops. I misread it. Now I understand this. You wanted to play music after completing the level. The Simpsons, Power Rangers (mersox), Night Slashers X, and some others have that.

You can add an entity with music like this.

Example:

Code:
name complete_music
type	none
#setlayer 268435341
#subtype noskip


anim	fall
	delay	2
	offset	1 1
	frame	data/chars/misc/empty.gif
		
anim	idle
	delay	650
	offset	500 990
	@cmd	playmusic "DATA/music/finish.ogg" 0
	frame	data/chars/misc/empty.gif
 
AFAIK there's no way to replace complete.bor played automatically during Stage Complete screen
But if you're not using that screen, you can play any music you want. For example, in Contra : Locked 'N' Loaded, I created and displayed Stage Complete text myself + played music manually
 
maxman said:
Like how? Do you want to play music in a different area in one stage, like, if you're in a second area for playing different music other than the music that played in the very beginning?

Add music with a path and a scrollpos.

Example:
Code:
group    4 4
at	 2320

spawn	 Shintaro
health   100
map      3
aggression 20
coords	 360 230
at	 2320

spawn	 Shintaro
health   100
map      2
aggression 20
coords	 360 210
at	 2320

spawn	 Buntaro
health   100
map      1
aggression 20
coords	 360 190
at	 2320

spawn	 Eagle
health   100
map      0
aggression 20
coords	 360 225
at	 2320

spawn	 Hanger
flip     1
coords	 -130 175
at	 2400

spawn	 Hanger
flip     1
coords	 -185 175
at	 2400

spawn	 Hanger
flip     1
coords	 -240 175
at	 2400

spawn	 Hanger
flip     1
coords	 -295 175
at	 2400

spawn	 Hanger
flip     1
coords	 -350 175
at	 2400

music	data/music/subboss.bor
at	2550

spawn	 Paul_Locke
spawnscript data/scripts/lifebar2.c
alias    Bulk
health   500
flip     1
coords	 40 205
at	 2550

spawn	 Chinnen
alias    Saiyan_Freak
map      4
flip     0
coords	 260 195
at	 2550

EDIT:

Oops. I misread it. Now I understand this. You wanted to play music after completing the level. The Simpsons, Power Rangers (mersox), Night Slashers X, and some others have that.

You can add an entity with music like this.

Example:

Code:
name complete_music
type	none
#setlayer 268435341
#subtype noskip


anim	fall
	delay	2
	offset	1 1
	frame	data/chars/misc/empty.gif
		
anim	idle
	delay	650
	offset	500 990
	@cmd	playmusic "DATA/music/finish.ogg" 0
	frame	data/chars/misc/empty.gif

Type none or enemy?
 
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