Like how? Do you want to play music in a different area in one stage, like, if you're in a second area for playing different music other than the music that played in the very beginning?
Add music with a path and a scrollpos.
Example:
Code:
group 4 4
at 2320
spawn Shintaro
health 100
map 3
aggression 20
coords 360 230
at 2320
spawn Shintaro
health 100
map 2
aggression 20
coords 360 210
at 2320
spawn Buntaro
health 100
map 1
aggression 20
coords 360 190
at 2320
spawn Eagle
health 100
map 0
aggression 20
coords 360 225
at 2320
spawn Hanger
flip 1
coords -130 175
at 2400
spawn Hanger
flip 1
coords -185 175
at 2400
spawn Hanger
flip 1
coords -240 175
at 2400
spawn Hanger
flip 1
coords -295 175
at 2400
spawn Hanger
flip 1
coords -350 175
at 2400
music data/music/subboss.bor
at 2550
spawn Paul_Locke
spawnscript data/scripts/lifebar2.c
alias Bulk
health 500
flip 1
coords 40 205
at 2550
spawn Chinnen
alias Saiyan_Freak
map 4
flip 0
coords 260 195
at 2550
EDIT:
Oops. I misread it. Now I understand this. You wanted to play music after completing the level. The Simpsons, Power Rangers (mersox), Night Slashers X, and some others have that.
You can add an entity with music like this.
Example:
Code:
name complete_music
type none
#setlayer 268435341
#subtype noskip
anim fall
delay 2
offset 1 1
frame data/chars/misc/empty.gif
anim idle
delay 650
offset 500 990
@cmd playmusic "DATA/music/finish.ogg" 0
frame data/chars/misc/empty.gif