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    Vengeance Hunters

    Original sprite art is magnificent to see, especially when its as full of character as this stuff is.
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    Way to get an enemy to walk in steps?

    They just skate around if you do that. Walk moves characters at a constant speed, even if the animation doesn't look like they should. Yeah when I realized that I couldn't stop a character while they were walking by move 0, I went "...oh no, I'm completely out of ideas and this means its gonna...
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    Way to get an enemy to walk in steps?

    I'd like an enemy to walk in a way where it's not continuous. They step, stop for a bit, and step again. Since I want this to be an animation effect, it can't just stop and restart. I originally thought "oh, I'll just put a move 0 in there." That does not work during a walk animation. They just...
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    OpenBOR 4.0

    Was the build that fixed blockpain for enemies ever released?
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    So what do you recon is the best comercial beat em ups for the last 10 years or so?

    Final Fight Streetwise is... well, it's not particularly well regarded as interesting or even, uh, good. People blame it for Final Fight's death, if I recall. Sifu, however, is liked on the whole. That's all I was saying. I wasn't trying to challenge you, but rather to say that the game's...
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    So what do you recon is the best comercial beat em ups for the last 10 years or so?

    That's p. unfair to Sifu. Sifu's combat is about timing dodges and counters to keep enemies off balance and engaged. Did I PLAY it? No. But it's well regarded as a game, with responsive and interesting combat that's a refreshing take on a combat style that's turned into 'press b 2 win' after...
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    Solved What's the fall type for the basic throw command/can it be changed?

    Dang. Well, at least there's a whole lot of those to look at.
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    Solved What's the fall type for the basic throw command/can it be changed?

    From what I can tell, seems to be 1. I know you can change all sorts of things with scripts, I know that most people do, but I'm wondering if there's a way to switch it.
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    Solved I don't understand guard breaks.

    Okay I'm still confused about blockpain though, I know what it's supposed to be but, if it wasn't playing, what could be the culprit? Like, say that was happening to someone who didn't expect to use it, but now understands how guardbreak works and realizes you always need a hit?
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    Solved I don't understand guard breaks.

    Oh, I thought I had the latest one! Either way, thinking about it differently it makes a lot of sense for guardbreak to work like this. If you want players to block in a beat-em-up, it has to work, and it's best if they can always reliably block attacks. You can easily design an enemy attack...
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    Solved I don't understand guard breaks.

    I don't have any global configurations set, because they didn't seem important to what I wanted to do with the blocking behavior. In each character text, I have blockodds 200 block_config active hold_impact guardpoints 1 guardrate 1 I have experimented in here a few times, from not having the...
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    Solved I don't understand guard breaks.

    hold_impact.
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    Solved I don't understand guard breaks.

    Oh absolutely. I double checked to make sure I spelled it right, too, cause that's a dumb way I've messed things up before. I've been been playing around; I didn't originally have a blockpain because I only cared about the guard-crush thing. I tried to add that, and it... didn't work either. I...
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    Solved I don't understand guard breaks.

    Looking at the wiki/manual, it feels like guard breaking should be simple enough. Characters have guard points, they regenerate, attacks have a guard cost, if the guard cost is over the guard points, guard break happens. I can't make it, though. I give an enemy guard points and a guard rate, I...
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    Streets of Rage Custom Sprites

    I am extremely curious as to how you're gonna do this. I can't recall the last time I've seen new streets of rage style stuff that didn't look like edits of previous things. DinTheArabay did a few years and years ago and they looked perfect, but it feels like the style is a bit elusive. It's...
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    Solved AI attack priority, or: "ok stop taunting and punch me"

    Oh, I actually know how to do that. But I think I managed to ruin the script itself. Game crashes, I get "Message: Error parsing function main of animation script in file '%s'!" in the log. I tried a few different ways, down to just copy pasting that exact thing like this: void randomAnim(int...
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    Blaze Rhodon

    If you're curious, send him a PM. If he's still around he may answer.
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    Solved AI attack priority, or: "ok stop taunting and punch me"

    okay so not all set. I'm 2 dumb. I did what I thought I was supposed to, which was plug in the values I wanted in the script(ilimit set to 50, chance set to 35, ani to ani_follow1) but then the game crashed. So I went "oh, the command is what you do." So I changed that command. But the game...
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