Looking at the wiki/manual, it feels like guard breaking should be simple enough. Characters have guard points, they regenerate, attacks have a guard cost, if the guard cost is over the guard points, guard break happens.
I can't make it, though. I give an enemy guard points and a guard rate, I add guardcost under the attackbox line for players, but I can't break guards. I feel like I'm fundamentally missing something. Do I have to set a flag somewhere? I tried putting attack.block.cost in under the attackbox instead, and that didn't work either. I'm modifying an old file so I figured guardcost would work instead, but should I convert the attackboxes to the new format in order to make the feature function? changing the attackbox format didn't work either.
I gotta be missing something
I can't make it, though. I give an enemy guard points and a guard rate, I add guardcost under the attackbox line for players, but I can't break guards. I feel like I'm fundamentally missing something. Do I have to set a flag somewhere? I tried putting attack.block.cost in under the attackbox instead, and that didn't work either. I'm modifying an old file so I figured guardcost would work instead,
I gotta be missing something
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