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  1. Bloodbane

    altitude spawn

    Oh controlling respawning coords requires different script system. I could share the system but you'd still need to set the respawn settings yourself. And usually depending on the level structure, you'd need to set them multiple times. Speaking of level, can you show us how the level look? we...
  2. Bloodbane

    Spawning multiple npcs or enemies at once

    Ah, that sounds like Desperation script that I've shared long time ago here. Though, the script might need modification to prevent replaying the animation over n over.
  3. Bloodbane

    Spawning multiple npcs or enemies at once

    Well, in general you can spawn other entities with either spawnframe command or spawn function. What you need to design is when and how they are declared, or IOW what player should do to spawn. As for dropping 20 NPCs or enemies at a time, what's the purpose of this?
  4. Bloodbane

    Spawning multiple npcs or enemies at once

    First of all, spawning doesn't need text for each spawned entity. If you have 5 texts, one for an NPC, those texts are enough for spawning. Second, try Map +++ , play as Arthur then spawn NPCs. Do you need other method to spawn NPCs?
  5. Bloodbane

    Spawn text after taking an item

    I can tell you how to spawn other entities but let's start this discussion in a new thread 😀 so we don't hijack @Chris Monvel thread.
  6. Bloodbane

    altitude spawn

    Altitude setting in spawn{#} command only applies during respawning. IOW you can't use it to set player's starting position in a level. You'd need script like this for that: spawn Plat1 @script void main() { int P1 = getplayerproperty(0, "entity"); if(P1){...
  7. Bloodbane

    Spawn text after taking an item

    Do you want something like inventory system or unlockables system?
  8. Bloodbane

    Solved Create a confusion spell that reverses the directional keys

    Thanks for reminding. Anyways, here's Pusing.txt: name Pusing type none anim idle @script if(frame>=1){ void self = getlocalvar("self"); void P = getentityproperty(self, "parent"); int Len = getentityvar(self, "Statime"); if(frame==1){...
  9. Bloodbane

    Solved Create a confusion spell that reverses the directional keys

    I have solved this question weeks ago but haven't found time to share the solution until now. My solution is to give Kenshiro keyscript then override key input with opposite direction when confused spell is active or Kenshiro is confused. Kenshiro's keyscript is confukey.c and here's the script...
  10. Bloodbane

    Character specific food pick up

    Alright, here's an example: itemX.c void main() {//Script for character specific items void self = getlocalvar("self"); char Item = getentityproperty(self,"defaultname"); void target = getlocalvar("damagetaker"); // Get player who picks the item int PIndex =...
  11. Bloodbane

    Character specific food pick up

    Do you need example of such didhitscript?
  12. Bloodbane

    choosing death# in attack anims

    It's possible but as mentioned by others, it would be easier to use attacktype. Unless you're making randomized death from same attack.
  13. Bloodbane

    Cadillacs and Dinoussaurs Remake

    I'm surprised someone would go this far to make this. Visually it's close to original but mechanically.... eeeh. Hmmm... I didn't see gun nor M16 inside the building.
  14. Bloodbane

    A pet NPC that attacks enemies on command.

    No, item as in the foods. I haven't figured out why NPCs isn't taking any foods yet. But anyways, I've added the CALL text and allowed player 1 to have up to 5 NPCs following him in updated NPC Victory.
  15. Bloodbane

    New Marvel Beat em UP

    :eek: That's clearly broken! Performing infinite juggle is already broken but doing that to dead enemies is even worse.
  16. Bloodbane

    Scripted healing

    @AkuShadow : which OpenBoR build are you using?
  17. Bloodbane

    Old games that still worth to play

    I'm glad you like such mechanic cause some people simply dislike that calling it as backtracking. I guess those people aren't explorer type. Agh! that spiderman game. It was one of the hardest games I've completed back in the days.
  18. Bloodbane

    Character specific food pick up

    For simple items, you could use didhitscript to do the character selection. If it's taken by correct character, the script will run item pickup script as if regular item. However, if it's taken by incorrect character, the script will drop clone of the item.
  19. Bloodbane

    Spawn text after taking an item

    I'm assuming you want to spawn text similar to spawning FXs when special animation is performed, am I right?
  20. Bloodbane

    Has any openbor developer ever attempted to recreate Spider-Man: The Video Game (Arcade) 1991 version?

    Similar to X-Men arcade? that should be simple. Well, if you need to make simple beatmup, it is easy to learn. However, more often than not, developers usually start asking for unique features which require coding or scripting.
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