Streets of Rage X (Windows / Android)

In Progress Streets of Rage X (Windows / Android) Beta 35

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The project is currently under development.
All bosses added as cpu partners.


If they don't already (I can't remember) SoR 1 Blaze and Axel should totally have palettes based on that box art :)
About Blaze, I even tested but would need some minor sprite changes, I will back to her later.
Something like this, credits to IsThatASloth by the edit.

1786144356296.png

But for Axel it's a good idea, he doesn't have any yellow/blue combination. Thanks for the suggestion.


Also am I crazy or did they legit not bother putting Adam, the only other character, on the cover somewhere, even boxing a dude in the background?
Yeah, I didn't notice it before.

I know I'm like a dog with a bone with this kinda question but what's next for the game? Any more characters/versions planned in the near future? They're always the thing I look forward to most, lol. It'd be nice to have a new character entirely rather than just a version of an existing one, but I could understand why that'd be near impossible at this stage.
After finishing the remaining cpu partners, I'm planning to add Super Shiva and Ninjo (both sent by Adrimus).

After that, I will test a new Zan based on the custom sprites made by @seahorses. In addition, @Mr.Hunter is making a special job with the classic SOR1 heroes, totally remade based on the original sprites, different from the ones based on the BKM.

I still will add the BKM levels as alternative paths in the SOR1 route. In addition, I want to do some tests with the masked guy and the @kimono's D Bear, the big masked guy which appears in some SOR1 screenshots.

If I had money to throw around I would absolutely pay for Estel to be made in SoR 2/3 style for this project. Like you have no idea how bad I want her in this game lol.
There's some good jobs already made in this aspect, here's one of them.

1786145447762.png
 
That video is insane! Love the readability of Mr X's summons now.

Question though, loving the sound of what's coming next and really excited to have all the bosses as possible allies now, but Seahorses made some amazing sprites for Eagle/Raven and Ninja to be playable characters. Is that something you plan to add to the game? I saw you mention you'd be testing it but I didn't see any kind of definitive answer. I'm sure it's not a priority but I just wanted clarification as those sprites looked so cool and I've always loved the idea of playing as the Thai boxers.
 
ah, now its way easier to spot Mr. X minions!
Yes buddy, thanks a lot for the idea :)

That video is insane! Love the readability of Mr X's summons now.
Thanks friend!

Seahorses made some amazing sprites for Eagle/Raven and Ninja to be playable characters. Is that something you plan to add to the game? I saw you mention you'd be testing it but I didn't see any kind of definitive answer. I'm sure it's not a priority but I just wanted clarification as those sprites looked so cool and I've always loved the idea of playing as the Thai boxers.
Yeah, definitively I will add these new sprites if everything goes well in the tests, at least for the playable enemies/bosses and now the cpu partners.
 
Hey, really happy you added more CPU allies! A few questions:
1. Will regular enemies be available as allies too?
2. Any chance for a 2x boss mode?
3. Still thinking about that enemy randomizer like in SOR4 Swapper Mod - regulars > regulars, bosses > bosses, and heroes counted as bosses?! I mentioned this in DMs before.
Imagine walking into Mr. X's lair and seeing Axel as the final boss - that'd be gold :D
4. What do you think about adding a button that randomizes gameplay settings that actually affect the game? I think it would add a lot of replay value and make runs more unpredictable and fun.
 
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@Psykai I still need to separate the sneaker colors, but the SOR1 cover palette would be something like this.


EDIT: Hmm for some reason maybe the yellow sneakers look better.

View attachment 15677View attachment 15679
Axel on the cover doesn't seem to be wearing any armbands, and he isn't wearing gloves either.
Instead, he's wearing regular bracelets that are the same color as his T-shirt.
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There's some good jobs already made in this aspect,

View attachment 15676
To be honest, I don't really want to see SOR 4 content in SOR X. It doesn't really fit stylistically (even if it were all converted to pixel art).

Although I do like a few of the designs there that could more or less fit into the whole thing.

But still, I think I’ll stick to what I wrote earlier: “To be honest, I don’t really want to see SOR 4 content in SOR X.”
 
Kratus, I'm not sure if it's a game bug or an engine issue... In version BETA 35.CC3 (Classic), I got an AppCrash when trying to load a save game on the SoR3 route; I tried reloading it more than once, but the error persisted. I had saved at Level 7 while playing as Adam. I checked the log but didn't see any indication of an error or "warning." So, I started over and played through to the end without saving. :) By the way, I'm playing on 64-bit Windows 7.
 
lol I made some confusion here, sorry friends. I was talking about the Masked guy but thinking of the Sniper guy in the SOR1 cover.
It seems that the SOR1 cover tricked me again haha. Although the "sniper guy" is more frequently known as the "SOR1 cover shooter", the masked guy also holds a gun too.
Well, in the end both can be considered some kind of shooters. A lot of details can be skipped if we don't pay attention to these old game covers.

1786398810404.png

1. Will regular enemies be available as allies too?
Yes friend, all of them.

2. Any chance for a 2x boss mode?
The SORX already have a 2x bosses option, the only new ones are 4x/8x enemies.

3. Still thinking about that enemy randomizer like in SOR4 Swapper Mod - regulars > regulars, bosses > bosses, and heroes counted as bosses?! I mentioned this in DMs before.
Imagine walking into Mr. X's lair and seeing Axel as the final boss - that'd be gold :D
Maybe, after all the content is finished. I don't discard the idea of some kind of randomizer.

4. What do you think about adding a button that randomizes gameplay settings that actually affect the game? I think it would add a lot of replay value and make runs more unpredictable and fun.
Hmm I don't know, it sounds a bit complicated. A randomizer option in the game settings like you mentioned looks better.

Axel on the cover doesn't seem to be wearing any armbands, and he isn't wearing gloves either.
Instead, he's wearing regular bracelets that are the same color as his T-shirt.
Yes friend, I noticed that, same as many Blaze's details too. But the new palette will not override the current ones, I'm just adding +1.

To be honest, I don't really want to see SOR 4 content in SOR X. It doesn't really fit stylistically (even if it were all converted to pixel art).

Although I do like a few of the designs there that could more or less fit into the whole thing.

But still, I think I’ll stick to what I wrote earlier: “To be honest, I don’t really want to see SOR 4 content in SOR X.”
I don't discard at least testing some SOR4 stuff, but the main focus is really on the classic trilogy.

In addition, I haven't seen any complete sprite sheet yet, only some single designs. Due to SOR4 being not too hard to mod, we may not have any artist interested in bringing them to the pixelated world.

Let's see what happens.

Kratus, I'm not sure if it's a game bug or an engine issue... In version BETA 35.CC3 (Classic), I got an AppCrash when trying to load a save game on the SoR3 route; I tried reloading it more than once, but the error persisted. I had saved at Level 7 while playing as Adam. I checked the log but didn't see any indication of an error or "warning." So, I started over and played through to the end without saving. :) By the way, I'm playing on 64-bit Windows 7.
Thanks for the feedback, friend. I really would need the log to see what's happening, but can be helpful if you give a few more details.

For example, what level were you playing in stage 7? Bike stage? And a copy of the SORX.set file may help, I can see what options you are using and try to replicate the same issue.
 
Thanks for the feedback, friend. I really would need the log to see what's happening, but can be helpful if you give a few more details.

For example, what level were you playing in stage 7? Bike stage? And a copy of the SORX.set file may help, I can see what options you are using and try to replicate the same issue.
So, I ended up restarting the SoR3 route. That must have overwritten something, right? I mean, the log and so on. Yeah, it was the start of stage 7—that motorcycle section. Here are the files...
 

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Hi Kratus,
if I upload the game in 1cc
how do I leave a link in Chrono Crash?
I have some questions.
Greetings from Argentina
@S Mars Hi friend! Do you mean a 1cc playthrough video? You can post the link here directly, as soon as you confirme, the forum will show it automatically.

So, I ended up restarting the SoR3 route. That must have overwritten something, right? I mean, the log and so on. Yeah, it was the start of stage 7—that motorcycle section. Here are the files...
@SilentMRG Thanks! I will try to replicate the same issue.
 
1. Any chance of an update this fall with the all CPU allies feature ready for download?
2. Are you planning to port the character Rudra from Streets of Rage Remake into your game?
 
1. Any chance of an update this fall with the all CPU allies feature ready for download?
Yep, I'm currently finishing some things with the cpu partners bosses, and then will work on the common enemies.
About the remaining heroes, I will first launch a beta test build to check if everything is working fine, and after that I can add them in another update (together with the 3 cpu partners test).

2. Are you planning to port the character Rudra from Streets of Rage Remake into your game?
Sorry friend, I'm currently avoiding the SORR content, like @Mr.Hunter said.

As far as I remember, there are some exceptions, like Super Shiva (and I don't remember much about the rest).
Yes, I will only add the Super Shiva and Ninjo because they were sent by the original author, @Adrimus.
 
I found a bug while playing with 2 bosses. Galsia is invulnerable, lol.
The level does not end
Hmm this is strange, where is Barbon? Usually when a boss dies, all enemies are forced by the engine to die too.
I tested several times to confirm, but everything is working fine so far. I will keep checking it, thanks for the feedback.

 
Hmm this is strange, where is Barbon? Usually when a boss dies, all enemies are forced by the engine to die too.
I tested several times to confirm, but everything is working fine so far. I will keep checking it, thanks for the feedback.

I played with the "Bosses 2x" mode and mania difficult, try it.
P.S. Hahaha, this helicopter is nice.
 
I played with the "Bosses 2x" mode and mania difficult, try it.
After some tests, I saw that I can stuck a level after the boss is defeated by just spawning any enemy after it.
Although it's rare, if there's any spawn script running during the boss death, it may spawn an extra enemy.

To solve this I developed a code which acts as an "enemy cleaner". Basically it will check if a boss was previously defeated, and then will automatically kill any alive enemy.

Before

After

Thanks for the feedback about this issue :)
 
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