Streets of Rage X (Windows / Android)

In Progress Streets of Rage X (Windows / Android) Beta 35

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The project is currently under development.
The Masked guy is a good idea too, since he is some kind of "shooter" in the SOR1 cover. I will test the one you made since it's ready to be used.

As a suggestion, we could just replace the cop in the helicopter by the Masked guy, and change some colors to not look like a "cop chopper". This way keeping the script structure but changing only the visual.
Edited the Masked guy holding bazooka to make it less weird thanks to @O Ilusionista

Masked Car.gif Masked Car Bazooka.gif

Added Masked guy into the chopper gattling gun attack, if you know the chopper color references then maybe we watch the same series in the 80's

Masked Chopper Hover.gif Masked Chopper Gattling Gun.gif
 
Both enemy amount 4x / 8x are not applied automatically even on mania difficulty, and must be changed manually through the "unlockables" option. It just adds an extra challenge to the base game.
Credits do @seahorses by the BK2 Max Beta sprite improvements used in the super (1 star) move.

Is the 4x / 8x enemy setting in beta 34 or is it only included in beta 35?
 
Edited the Masked guy holding bazooka to make it less weird thanks to @O Ilusionista

View attachment 15599 View attachment 15600

Added Masked guy into the chopper gattling gun attack, if you know the chopper color references then maybe we watch the same series in the 80's

View attachment 15601 View attachment 15602
Amazing job! I will add asap :)

Is the 4x / 8x enemy setting in beta 34 or is it only included in beta 35?
Oh have it released yet?
Not yet, friend. This feature will be available in the next beta 36.
 
Both enemy amount 4x / 8x are not applied automatically even on mania difficulty, and must be changed manually through the "unlockables" option. It just adds an extra challenge to the base game.
Credits do @seahorses by the BK2 Max Beta sprite improvements used in the super (1 star) move.

My no deaths on Mania 2x enemies/Bosses weren't good enough, so you made this.

I see how it is.. (Challenge excepted lol)
 
Edited the Masked guy holding bazooka to make it less weird thanks to @O Ilusionista

View attachment 15599 View attachment 15600

Added Masked guy into the chopper gattling gun attack, if you know the chopper color references then maybe we watch the same series in the 80's

View attachment 15601 View attachment 15602
@seahorses Done! Thanks a lot by the idea and sprites :)



(Challenge excepted lol)
@Halcyon Ways lol 😅 In some stages like the SOR1 stage 5, where there's no group size restrictions, the amount of enemies is really impressive haha.
 
The helicopter attack in both cases feels a touch too long, too slow? By just a 1/4th IMHO. I'm not sure if that's a difficult thing to tweak, or if you're in love with it just the way it is, then obviously just ignore my feedback. But it feels so close to being perfect, and the timing for the cop car attack was done perfectly IMHO. Just my 2 cents.
Indeed the helicopter animation is longer than the cop car, but even so, the duration is similar to the classics (around 10 seconds).
I could even make it faster but in this case especifically I'm following the original sound effect duration for both gatling gun and explosions.

 
In my humble opinion, the sound of the police car engine didn't suit the pickup truck. I think it would have been better to use the sound of a pickup truck with a V8 engine...

Yeah, although I don't see it as a big problem, I also thought the same.
I will search for some compatible Mega Drive sounds, suggestions are welcome.

That's cool.

IMHO, I think that works for the cop car because the car comes to a stop, so there is drama there of what will happen next. I know you probably hate comparisons to SORR, but I think the helicopter attack works there precisely because it doesn't overstay its welcome.

The helicopter attack is still very neat, so it's a minor quibble. But it just seems like it needs to shorter by a couple of seconds, and maybe the rain of fire a touch longer. It's that too much a pain in the ass to experiment with, then like I said just ignore me.haha...

Just my 2 cents.
No problem, I will see what I can do to shorten at least a bit.
 
Unfortunately, the Mega Drive was lacking when it came to racing games with high-quality sound for that era.
Only one that comes to mind as "being a cut above" the rest is this one:


This gameplay features a Jeep Cherokee. That might be useful—or not.
Edit: Of course, it's not a pickup truck, but an SUV, hehe.
 
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Unfortunately, the Mega Drive was lacking when it came to racing games with high-quality sound for that era.
Only one that comes to mind as "being a cut above" the rest is this one:


This gameplay features a Jeep Cherokee. That might be useful—or not.
Edit: Of course, it's not a pickup truck, but an SUV, hehe.
Thanks, I will take a look. Maybe I can test a different pitch using the original cop car sound.
 
Is that a rom hack? haha

If I remember right the game turned off the police special on the final level. I will have to boot up my old Sega Genesis now.
I think yes, if I'm not wrong there's a cheat code that allow cop car in the stage 8.
 
The Masked guy is a good idea too, since he is some kind of "shooter" in the SOR1 cover. I will test the one you made since it's ready to be used.
lol I made some confusion here, sorry friends. I was talking about the Masked guy but thinking of the Sniper guy in the SOR1 cover.

1786134389963.png
 
If they don't already (I can't remember) SoR 1 Blaze and Axel should totally have palettes based on that box art :)

Also am I crazy or did they legit not bother putting Adam, the only other character, on the cover somewhere, even boxing a dude in the background?

I know I'm like a dog with a bone with this kinda question but what's next for the game? Any more characters/versions planned in the near future? They're always the thing I look forward to most, lol. It'd be nice to have a new character entirely rather than just a version of an existing one, but I could understand why that'd be near impossible at this stage.

If I had money to throw around I would absolutely pay for Estel to be made in SoR 2/3 style for this project. Like you have no idea how bad I want her in this game lol.
 
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