In Progress SOLID: Dawn Of The Witch Hunt (Original Game)

The project is currently under development.
@DJGameFreakTheIguana it feels good to be back! :cool:

@AlexDC22 I really, really, reaaaaally appreciate that! I'm giving this project my all!

@danno Thanks a lot bro!
if theres anything i am is honest... and brother your project looks amazing...now your other game jumped to to the top 2 on my retire play list... no joke my brother... i am really impressed... street fighter 89, sorx and burning fox top 3 on the ever changing list... really looking forward to them :)
 
Looking great, Skull. The 10-second mark with the mention of attackone on 2 enemies, surprised me. Was that done with didhitscript or doattackscript? It's quite surprising to see that in a combo like that, especially at 0:10. Totally amazing work.

Edit: Just corrected my post as I meant "second".
 
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Looking great, Skull. The 10-minute mark with the mention of attackone on 2 enemies, surprised me. Was that done with didhitscript or doattackscript? It's quite surprising to see that in a combo like that, especially at 0:10. Totally amazing work.
Sorry I'm just seeing this. I will have to double check when I get near my pc. I don't even remember how I got it to be like this tbh. I remember it being an issue for me with The Burning Fox.

I wanna say longer hit pauses solved things, but I could be completely wrong.
 
Whew!!! I’ve been extremely busy developing this game. It’s been a little over two and a half years of development now. I have been working LITERALLY every single day to bring this project to life.

Here’s a few screenshots of the In-game cutscenes. Can’t wait for you guys to play this. 😎




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This game looks fire. How do you make the combos look amazing like that?

Thanks a lot! A good 70 to 80 percent of the combos/moves are done by me in real life.

I set my camera up, start fighting, play it back and use the moves I like as a reference when it’s time to start animating. It’s a fun process! 😌 It makes creating combos more fluid in my opinion.
 
Thanks a lot! A good 70 to 80 percent of the combos/moves are done by me in real life.

I set my camera up, start fighting, play it back and use the moves I like as a reference when it’s time to start animating. It’s a fun process! 😌 It makes creating combos more fluid in my opinion.
Nice one brother 😁😁your game is another one I'm anticipating now 👍👍
 
I haven't posted an update in 6 months, that's embarrassing considering the fact that I work on this game literally everyday. 😪
The game is almost finished! I just passed 3 years of development. Here's my latest update. The game is fully voiced. I've been working with a number of people to help bring these characters to life.

In game voice dialogue. Optional and not mandatory to progress through the story.


Cutscenes will be similar to motion comics with voices and sound fx.
Here's a screenshot of the main character, Princess Solid.


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New Game Mode: Arcade Mode
I added an Arcade Mode for people who want to play the game in a more retro style with less narrative.
In the Story Mode, there is no Hud, Lifebars, & Score. In Arcade Mode, you'll have all of these things visible with more difficult enemies.
Also, the neat thing about this mode is you will get to visit stages and fight enemies that Princess Solid doesn't encounter in the game's narrative.
I also made some stages have slightly different variations in this mode. And some new areas to fight in too!

On a personal note, this mode is like a love letter to old school Beat 'em up fans that just want to jump right in and kick butt! 👊🎮



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