In Progress SOLID: Dawn Of The Witch Hunt

The project is currently under development.
@DJGameFreakTheIguana it feels good to be back! :cool:

@AlexDC22 I really, really, reaaaaally appreciate that! I'm giving this project my all!

@danno Thanks a lot bro!
if theres anything i am is honest... and brother your project looks amazing...now your other game jumped to to the top 2 on my retire play list... no joke my brother... i am really impressed... street fighter 89, sorx and burning fox top 3 on the ever changing list... really looking forward to them :)
 
Looking great, Skull. The 10-second mark with the mention of attackone on 2 enemies, surprised me. Was that done with didhitscript or doattackscript? It's quite surprising to see that in a combo like that, especially at 0:10. Totally amazing work.

Edit: Just corrected my post as I meant "second".
 
Last edited:
Looking great, Skull. The 10-minute mark with the mention of attackone on 2 enemies, surprised me. Was that done with didhitscript or doattackscript? It's quite surprising to see that in a combo like that, especially at 0:10. Totally amazing work.
Sorry I'm just seeing this. I will have to double check when I get near my pc. I don't even remember how I got it to be like this tbh. I remember it being an issue for me with The Burning Fox.

I wanna say longer hit pauses solved things, but I could be completely wrong.
 
Whew!!! I’ve been extremely busy developing this game. It’s been a little over two and a half years of development now. I have been working LITERALLY every single day to bring this project to life.

Here’s a few screenshots of the In-game cutscenes. Can’t wait for you guys to play this. 😎




Chapter 1-2.png
Chapter 1-3.png
Building environment 2.png
 
This game looks fire. How do you make the combos look amazing like that?

Thanks a lot! A good 70 to 80 percent of the combos/moves are done by me in real life.

I set my camera up, start fighting, play it back and use the moves I like as a reference when it’s time to start animating. It’s a fun process! 😌 It makes creating combos more fluid in my opinion.
 
Thanks a lot! A good 70 to 80 percent of the combos/moves are done by me in real life.

I set my camera up, start fighting, play it back and use the moves I like as a reference when it’s time to start animating. It’s a fun process! 😌 It makes creating combos more fluid in my opinion.
Nice one brother 😁😁your game is another one I'm anticipating now 👍👍
 
Back
Top Bottom