Demon Sluga

In Progress Demon sluga 2021-10-09

No permission to download
The project is currently under development.
Hello people! im dont kicked the bucket yet, sorry for the lag of updates for this long period, but the work has surpasses me.
Im still polishing, adding levels, putting some references... but the work and for this part of the globe is in summertime, so with the heat things are not so easy...
but there is less left, there are still a few bugs that suddenly shut down the engine...
Well, thanks in advance for the worries guys and stay spect for bears, mountains, labs, mountains labs, contra bears with guns, wrecking trains, robots, ninja bears and more.
 

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Do your best my friend, don´t cancel this awesome project and keep going, in my latests OpenBOR mods i take some real troubles with serious bugs too but with some of patience and a lot wish of finish (and play miself) that projects i was able to complete the development of all of them. don´t give up bro.
 
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Hoooo i've missed your message @slash128 ... cool to have some news :)
I stand for your game from many years ... i really wish you will finish it one day :)
Please, think to update it for OpenBOR 6412 or later. Because the old demo crash on modern build and we can play your game only on PC :(
Thanks a lot
 
I'm trying to get into openbor v 6391, but, first the engine wouldn't load so I had to change and remove several things, scripts, keys.cs and moves, that left me with half the abilities on the characters. Now most of them have been restored in one character, I'm left in the middle with another and other two that literally don't work, so out of nowhere they don't move. Other than that, the controls even though you set them, the movement keys still work. The most annoying thing is things like that keep me wasting time.
Somebody know what the #ucks with my chars??!!
 
I'm trying to get into openbor v 6391, but, first the engine wouldn't load so I had to change and remove several things, scripts, keys.cs and moves, that left me with half the abilities on the characters. Now most of them have been restored in one character, I'm left in the middle with another and other two that literally don't work, so out of nowhere they don't move. Other than that, the controls even though you set them, the movement keys still work. The most annoying thing is things like that keep me wasting time.
Somebody know what the #ucks with my chars??!!
Yes for sure updating an old game is always a pain, complicated if there are a lot of scripts.
If you can't found the problem, post some code here. Maybe @kimono @Bloodbane or some one else will can help you ?
 
I have some copies of the characters of the vs mode what are they working and some problems with supers attacks that close the engine, but I will continue working on it there and I will try to put zooms, traps, enemies, jojo references and more bosses like the ninja and the tank soldier that us sent me a while ago...
And thanks for the support.
 
Hi is it possible to create a pak file containing all the data, for this fantastic game to run in all platforms and not just pc?
Would love to play in my retropie gamestick, but without a pak file no way...
 
Please help me, the game crashes after selecting the character in the main mode (modo historia) please help me to fix it thank you very much. Here I attached a part of the log file for reference:

********** An Error Occurred **********
* Shutting Down *

Fatal Error in load_cached_model, file: data/chars/edd/edd.txt, line 3392, message: Error parsing function main of animation script in file '%s'!
Total Ram: 2147483647 Bytes
Free Ram: 2147483647 Bytes
Used Ram: 37351424 Bytes

Release level data........... Done!
Release graphics data........ Done!
Release game data............


Release game data............ Done!
Release timer................ Done!
Release input hardware....... Done!
Release sound system......... Done!
Release FileCaching System... Done!

**************** Done *****************

Fatal Error in load_cached_model, file: data/chars/edd/edd.txt, line 3392, message: Error parsing function main of animation script in file '%s'!

*******************************************************************************************************************************************
The script / block around line 3392:

anim pain36
loop 0
delay 50
offset 67 80
jumpframe 1 4 4 0
landframe 33
frame data/chars/misc/blank.gif <- line 3392
delay 16
frame data/chars/misc/blank.gif
delay 1
blast 60 61 15 19 100 1 0 0 0 20
frame data/chars/misc/blank.gif
@cmd shoot "xs1" -12 18 0
frame data/chars/misc/blank.gif
@cmd shoot "xs1" 5 12 0
frame data/chars/misc/blank.gif
@cmd shoot "xs1" -3 20 0
frame data/chars/misc/blank.gif
@cmd shoot "xs1" 0 0 0
@cmd shoot "xs1" 23 29 0
@cmd shoot "xs1" -30 38 0
@cmd shoot "xs1" -22 -16 0
@cmd shoot "xs1" 20 -15 0
frame data/chars/misc/blank.gif
delay 3
frame data/chars/edd/roll1.gif
frame data/chars/edd/roll2.gif
@cmd shoot "xs1" 0 0 0
frame data/chars/edd/roll3.gif
frame data/chars/edd/roll4.gif
@cmd shoot "xs1" 0 0 0
frame data/chars/edd/roll5.gif
frame data/chars/edd/roll6.gif
@cmd shoot "xs1" 0 0 0
frame data/chars/edd/roll7.gif
frame data/chars/edd/roll8.gif
@cmd shoot "xs1" 0 0 0
frame data/chars/edd/roll1.gif
frame data/chars/edd/roll2.gif
@cmd shoot "xs1" 0 0 0
frame data/chars/edd/roll3.gif
frame data/chars/edd/roll4.gif
frame data/chars/edd/roll5.gif
frame data/chars/edd/roll6.gif
frame data/chars/edd/roll7.gif
frame data/chars/edd/roll8.gif
frame data/chars/edd/roll1.gif
frame data/chars/edd/roll2.gif
frame data/chars/edd/roll3.gif
frame data/chars/edd/roll4.gif
frame data/chars/edd/roll5.gif
frame data/chars/edd/roll6.gif
frame data/chars/edd/roll7.gif
frame data/chars/edd/roll8.gif

delay 10
offset 68 84
frame data/chars/edd/duck1.gif
frame data/chars/edd/duck2.gif
frame data/chars/edd/duck1.gif

Attachments​

  • blank.gif
 
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Hello, I am a friend of the creator of this mod. Because it is only a demo and it is programmed in a very old version of OpenBor, certain mechanics of the game often fail and close the game. At the moment, this mod is no longer in development, but the user says that perhaps one day it will continue, porting the code of this mod to a new version of OpenBor.
 
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