Please help me, the game crashes after selecting the character in the main mode (modo historia) please help me to fix it thank you very much. Here I attached a part of the log file for reference:
********** An Error Occurred **********
* Shutting Down *
Fatal Error in load_cached_model, file: data/chars/edd/edd.txt, line 3392, message: Error parsing function main of animation script in file '%s'!
Total Ram: 2147483647 Bytes
Free Ram: 2147483647 Bytes
Used Ram: 37351424 Bytes
Release level data........... Done!
Release graphics data........ Done!
Release game data............
Release game data............ Done!
Release timer................ Done!
Release input hardware....... Done!
Release sound system......... Done!
Release FileCaching System... Done!
**************** Done *****************
Fatal Error in load_cached_model, file: data/chars/edd/edd.txt, line 3392, message: Error parsing function main of animation script in file '%s'!
*******************************************************************************************************************************************
The script / block around line 3392:
anim pain36
loop 0
delay 50
offset 67 80
jumpframe 1 4 4 0
landframe 33
frame data/chars/misc/blank.gif <- line 3392
delay 16
frame data/chars/misc/blank.gif
delay 1
blast 60 61 15 19 100 1 0 0 0 20
frame data/chars/misc/blank.gif
@cmd shoot "xs1" -12 18 0
frame data/chars/misc/blank.gif
@cmd shoot "xs1" 5 12 0
frame data/chars/misc/blank.gif
@cmd shoot "xs1" -3 20 0
frame data/chars/misc/blank.gif
@cmd shoot "xs1" 0 0 0
@cmd shoot "xs1" 23 29 0
@cmd shoot "xs1" -30 38 0
@cmd shoot "xs1" -22 -16 0
@cmd shoot "xs1" 20 -15 0
frame data/chars/misc/blank.gif
delay 3
frame data/chars/edd/roll1.gif
frame data/chars/edd/roll2.gif
@cmd shoot "xs1" 0 0 0
frame data/chars/edd/roll3.gif
frame data/chars/edd/roll4.gif
@cmd shoot "xs1" 0 0 0
frame data/chars/edd/roll5.gif
frame data/chars/edd/roll6.gif
@cmd shoot "xs1" 0 0 0
frame data/chars/edd/roll7.gif
frame data/chars/edd/roll8.gif
@cmd shoot "xs1" 0 0 0
frame data/chars/edd/roll1.gif
frame data/chars/edd/roll2.gif
@cmd shoot "xs1" 0 0 0
frame data/chars/edd/roll3.gif
frame data/chars/edd/roll4.gif
frame data/chars/edd/roll5.gif
frame data/chars/edd/roll6.gif
frame data/chars/edd/roll7.gif
frame data/chars/edd/roll8.gif
frame data/chars/edd/roll1.gif
frame data/chars/edd/roll2.gif
frame data/chars/edd/roll3.gif
frame data/chars/edd/roll4.gif
frame data/chars/edd/roll5.gif
frame data/chars/edd/roll6.gif
frame data/chars/edd/roll7.gif
frame data/chars/edd/roll8.gif
delay 10
offset 68 84
frame data/chars/edd/duck1.gif
frame data/chars/edd/duck2.gif
frame data/chars/edd/duck1.gif
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