Nekketsu Kouha Kunio-Kun Re

In Progress Nekketsu Kouha Kunio-kun Re v0.03

No permission to download
The project is currently under development.
I can try to draw something for you in pixel art if you can give me some hints about what you want (something like a humanoid rabbit on two legs?).
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Edit: A small, feisty white rabbit in Nekketsu format, size X1 and X3, 8 colors.
 
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We're going for a completely different interpretation of the rabbit here, which is quite physically robust :) .
It's up to you to decide which logo best represents your work ;)
 
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What I am adding this time is a motion for when the character is grabbed by a player or an enemy. It didn't exist until now, but I decided to create it.

Actually, since I standardized the face angles, I didn't intend to attempt this before, but I am trying out a change this time.
 
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I have created a motion for the male character being grabbed by an opponent, so now I can easily create motions for the remaining characters based on this.

Once I create the motion for the current boss, Riki, the motions for the Stage 1 characters will be complete.
 
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Here comes my original character.

Although it originated from a hacked ROM, it isn't a well-known title on YouTube; it came from my very first character, a work that feels like an ancient relic.

As a character unknown to others, its appearance would lose its meaning if its performance were poor. In any case, this character primarily relies on kicks.

Rather than Taekwondo, it will be a style that mixes various kicking techniques.
 
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This is the gameplay video I uploaded recently.

I am currently adjusting the difficulty, which was the most frequently mentioned aspect of the game I previously released.

A motion has been added for when an opponent is grabbed, as shown in the screenshot.

It seems like this is his first time playing in the video, but the original character Hiro has made an appearance.

He will be the kick-focused character I mentioned earlier.
 

This is the gameplay video I uploaded recently.

I am currently adjusting the difficulty, which was the most frequently mentioned aspect of the game I previously released.

A motion has been added for when an opponent is grabbed, as shown in the screenshot.

It seems like this is his first time playing in the video, but the original character Hiro has made an appearance.

He will be the kick-focused character I mentioned earlier.
Probably Hasebe will be my favorite character, she seems a huge load of fun to play!!

Hiro as a character that uses mainly kicks seems really interesting and unique, I'm curious to see how it will looks like :3

also, Who's this guy?!?!
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Probably Hasebe will be my favorite character, she seems a huge load of fun to play!!

Hiro as a character that uses mainly kicks seems really interesting and unique, I'm curious to see how it will looks like :3

also, Who's this guy?!?!
View attachment 14348
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This is actor Ma Dong-seok, famous in Korea for his strong characters. It seems he is called Don Lee overseas.
 
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