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Show new changes starting from 11:29, 24 August 2026
 
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20 August 2026

18 August 2026

N    19:37  Binding 7 changes hist +24,885 [Dcurrent (7×)]
     
19:37 (cur | prev) +88 Dcurrent talk contribs Tag: Visual edit
     
19:34 (cur | prev) −1,249 Dcurrent talk contribs (Legacy bindentity()) Tag: Visual edit
     
19:26 (cur | prev) +2,851 Dcurrent talk contribs (Grapple or Slam Override)
     
19:06 (cur | prev) −225 Dcurrent talk contribs (Positioning Rules) Tag: Visual edit
     
19:04 (cur | prev) +57 Dcurrent talk contribs (Property List) Tag: Visual edit
     
19:02 (cur | prev) −177 Dcurrent talk contribs (Script Access) Tag: Visual edit
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18:59 (cur | prev) +23,540 Dcurrent talk contribs (Created page with "Binding is OpenBOR's one-way synchronization system for attaching one entity to another. The binding entity can follow a target's position, drawing order, direction, animation, and indexed animation position while retaining its own model, scripts, collision data, state, and other entity properties. Binding is essential for layered visual effects, weapon trails, carried objects, grappling sequences, synchronized helpers, multipart enemies, modular costumes, mounted chara...")