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20 August 2026
18 August 2026
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N 19:37 | Binding 7 changes hist +24,885 [Dcurrent (7×)] | |||
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19:37 (cur | prev) +88 Dcurrent talk contribs Tag: Visual edit | ||||
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19:34 (cur | prev) −1,249 Dcurrent talk contribs (→Legacy bindentity()) Tag: Visual edit | ||||
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19:26 (cur | prev) +2,851 Dcurrent talk contribs (→Grapple or Slam Override) | ||||
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19:06 (cur | prev) −225 Dcurrent talk contribs (→Positioning Rules) Tag: Visual edit | ||||
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19:04 (cur | prev) +57 Dcurrent talk contribs (→Property List) Tag: Visual edit | ||||
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19:02 (cur | prev) −177 Dcurrent talk contribs (→Script Access) Tag: Visual edit | ||||
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18:59 (cur | prev) +23,540 Dcurrent talk contribs (Created page with "Binding is OpenBOR's one-way synchronization system for attaching one entity to another. The binding entity can follow a target's position, drawing order, direction, animation, and indexed animation position while retaining its own model, scripts, collision data, state, and other entity properties. Binding is essential for layered visual effects, weapon trails, carried objects, grappling sequences, synchronized helpers, multipart enemies, modular costumes, mounted chara...") | |||