R
RetroRic
Guest
Hi guys,
New to this forum and OBoR.
I'm taking my first steps into creating a test level for my sprites so I can tweak everything on there before I start building the actual levels.
I though this would be easy and for the most part I've been getting my head round things. Unfortunately I've came across trouble with the z command.
no matter what values I enter the vertical boundaries are not changing ;/
my level is basically made up of these:
direction both
type 1 0 1
z 200 350
panel data/bgs/testlvl1/testlvl1.gif none none (panel size 432x372)
order a
spawn enemy1
health 999999
at 0
cords 300 220
Could someone explain or help me find out why I cannot correctly define the player walking area please?
At the end of the day I'm trying to define an area on the floor like this /___\ as the walls on each side are orthographic like the very last room at the end of double dragon 1.
Thanks for any help you can offer.
cheers
-Rich
New to this forum and OBoR.
I'm taking my first steps into creating a test level for my sprites so I can tweak everything on there before I start building the actual levels.
I though this would be easy and for the most part I've been getting my head round things. Unfortunately I've came across trouble with the z command.
no matter what values I enter the vertical boundaries are not changing ;/
my level is basically made up of these:
direction both
type 1 0 1
z 200 350
panel data/bgs/testlvl1/testlvl1.gif none none (panel size 432x372)
order a
spawn enemy1
health 999999
at 0
cords 300 220
Could someone explain or help me find out why I cannot correctly define the player walking area please?
At the end of the day I'm trying to define an area on the floor like this /___\ as the walls on each side are orthographic like the very last room at the end of double dragon 1.
Thanks for any help you can offer.
cheers
-Rich