mersox
Active member
Alright, I'm having the weirdest bug. This damn enemy, she dies after a couple of hits. Doesn't even play "death" animation, she just disappears! And you can hit her repeatedly while in her "pain" animation, even though her bbox is 0 0 0 0! WHAT THE HELL OPENBOR.
Here's the file:
Here's the file:
name rita
health 40
speed 40
type enemy
shadow 3
cantgrab 1
knife mirrorball
animationscript data/scripts/randsounmerso.c
noquake 1
aggression 400
falldie 1
nolife 1
nodieblink 2
subject_to_obstacle 1
palette none
dust dust
anim idle
bbox 0 0 0 0
loop 1
offset 20 81
delay 15
frame data/chars/misc/empty.gif
anim walk
bbox 0 0 0 0
loop 1
offset 20 81
delay 15
frame data/chars/misc/empty.gif
anim attack1
range 0 300
loop 0
delay 3
offset 20 81
bbox 4 6 40 76
throwframe 11 53
sound data/sounds/money.wav
frame data/chars/rita/idle.gif
fshadow 0
frame data/chars/misc/empty.gif
frame data/chars/rita/idle.gif
fshadow 0
frame data/chars/misc/empty.gif
frame data/chars/rita/idle.gif
fshadow 0
frame data/chars/misc/empty.gif
frame data/chars/rita/idle.gif
fshadow 0
frame data/chars/misc/empty.gif
frame data/chars/rita/idle.gif
fshadow 0
frame data/chars/misc/empty.gif
delay 30
frame data/chars/rita/idle.gif
delay 3
sound data/sounds/slide.wav
frame data/chars/rita/attack1.gif
frame data/chars/rita/attack2.gif
frame data/chars/rita/attack1.gif
frame data/chars/rita/attack2.gif
frame data/chars/rita/attack1.gif
frame data/chars/rita/attack2.gif
frame data/chars/rita/attack1.gif
frame data/chars/rita/attack2.gif
frame data/chars/rita/attack1.gif
frame data/chars/rita/attack2.gif
frame data/chars/rita/attack1.gif
frame data/chars/rita/attack2.gif
frame data/chars/rita/attack1.gif
frame data/chars/rita/attack2.gif
frame data/chars/rita/attack1.gif
frame data/chars/rita/attack2.gif
frame data/chars/rita/attack1.gif
frame data/chars/rita/attack2.gif
frame data/chars/rita/attack1.gif
frame data/chars/rita/attack2.gif
frame data/chars/rita/attack1.gif
frame data/chars/rita/attack2.gif
frame data/chars/rita/attack1.gif
frame data/chars/rita/attack2.gif
frame data/chars/rita/attack1.gif
frame data/chars/rita/attack2.gif
frame data/chars/rita/attack1.gif
frame data/chars/rita/attack2.gif
frame data/chars/rita/attack1.gif
frame data/chars/rita/attack2.gif
frame data/chars/rita/attack1.gif
frame data/chars/rita/attack2.gif
frame data/chars/rita/attack1.gif
frame data/chars/rita/attack2.gif
frame data/chars/rita/attack1.gif
frame data/chars/rita/attack2.gif
frame data/chars/rita/attack1.gif
frame data/chars/rita/attack2.gif
frame data/chars/rita/attack1.gif
frame data/chars/rita/attack2.gif
frame data/chars/rita/attack1.gif
frame data/chars/rita/attack2.gif
frame data/chars/rita/attack1.gif
frame data/chars/rita/attack2.gif
frame data/chars/rita/attack1.gif
frame data/chars/rita/attack2.gif
frame data/chars/rita/attack1.gif
frame data/chars/rita/attack2.gif
delay 40
frame data/chars/rita/idle.gif
delay 3
bbox 0 0 0 0
sound data/sounds/money.wav
frame data/chars/rita/idle.gif
fshadow 0
frame data/chars/misc/empty.gif
frame data/chars/rita/idle.gif
fshadow 0
frame data/chars/misc/empty.gif
frame data/chars/rita/idle.gif
fshadow 0
frame data/chars/misc/empty.gif
frame data/chars/rita/idle.gif
fshadow 0
frame data/chars/misc/empty.gif
frame data/chars/rita/idle.gif
fshadow 0
frame data/chars/misc/empty.gif
anim pain
loop 0
bbox 0 0 0 0
offset 20 81
delay 3
sound data/sounds/beat1old.wav
@cmd randSound "monster03.wav" "monster04.wav" "monster05.wav"
frame data/chars/rita/hitflash.gif
move 1
frame data/chars/rita/idle.gif
move -1
frame data/chars/rita/hitflash.gif
move -1
frame data/chars/rita/idle.gif
move 1
frame data/chars/rita/hitflash.gif
move -1
delay 3
bbox 0 0 0 0
sound data/sounds/money.wav
frame data/chars/rita/idle.gif
fshadow 0
frame data/chars/rita/idle.gif
frame data/chars/rita/idle.gif
fshadow 0
frame data/chars/rita/idle.gif
frame data/chars/rita/idle.gif
fshadow 0
frame data/chars/rita/idle.gif
frame data/chars/rita/idle.gif
fshadow 0
frame data/chars/rita/idle.gif
frame data/chars/rita/idle.gif
fshadow 0
frame data/chars/rita/idle.gif
frame data/chars/rita/idle.gif
anim death
offset 33 97
sound data/sounds/monsterintro.wav
sound data/sounds/beat1old.wav
delay 15
frame data/chars/mirror/hitflash.gif
frame data/chars/mirror/hit1.gif
frame data/chars/mirror/hitflash.gif
frame data/chars/mirror/hit1.gif
frame data/chars/mirror/hitflash.gif
frame data/chars/mirror/hit1.gif
frame data/chars/mirror/hitflash.gif
frame data/chars/mirror/hit1.gif
frame data/chars/mirror/hitflash.gif
frame data/chars/mirror/hit1.gif
frame data/chars/mirror/hitflash.gif
frame data/chars/mirror/hit1.gif
frame data/chars/mirror/hitflash.gif
frame data/chars/mirror/hit1.gif
frame data/chars/mirror/hitflash.gif
delay 12
sound data/sounds/explosion.wav
frame data/chars/mirror/death1.gif
frame data/chars/mirror/death2.gif
frame data/chars/mirror/death3.gif
sound data/sounds/explosion.wav
frame data/chars/mirror/death4.gif
frame data/chars/mirror/death5.gif
frame data/chars/mirror/death6.gif
sound data/sounds/explosion.wav
frame data/chars/mirror/death7.gif
frame data/chars/mirror/death8.gif
frame data/chars/mirror/death9.gif
frame data/chars/mirror/death10.gif
sound data/sounds/explosion.wav
frame data/chars/mirror/death11.gif
frame data/chars/mirror/death12.gif
sound data/sounds/explosion.wav
frame data/chars/mirror/death13.gif
fshadow 0
frame data/chars/mirror/death14.gif
fshadow 0
frame data/chars/mirror/death15.gif
fshadow 0
frame data/chars/mirror/death16.gif
fshadow 0
frame data/chars/misc/empty.gif