Damon Caskey said:Thanks Miru.
So next step. Since Hanzou and Fuuma are head swaps, and I already color separated Hanzou, why not just take my previous mentioned accessory idea and use it for head swapping too? Save a bit of space and save me from having to do all the same separation for Fumma sprites. By combining different heads, plus separate mask and scarf accessories (each with independently selectable colors), Hanzou and Fumma can both get several different looks. Add that to the color separation and you get a near endless variety from a given amount of resources.
Drawing all the scarf sprites is a pain, but well worth it!
Parts:
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Hanzou:
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Fuuma:
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Miru said:Or maybe Fuuma he could have used his pose from ADK for making them more diverse. But what you’re doing seems much more efficient.
Damon Caskey said:Miru said:Or maybe Fuuma he could have used his pose from ADK for making them more diverse. But what you’re doing seems much more efficient.
I already plan to mix in a lot of Fuuma's moves from ADOK, including his idle stance. But many of the basics (walk, dash, jump, etc.) are still shared with Hanzou, so runtime assembly gets me a head start.
DC
Miru said:And could this trick also be used for the Ninja goons that occasionally show up?
Miru said:That’s alright. It was a nice idea. But you at least have some work cut out for you with the previous separation of their shared animations, unless you choose to go full AODK with Fuuma’s animations.
msmalik681 said:binding on every animation frame sounds very tedious.
I initially think the same, unless you have the same offset for all existing sprites.
I like AODK spritesets, but I would not recommand to mix it up with WH Fuuma, unless this AODK sprites are heavily edited.
Damon Caskey said:For the curious, here is Fuuma's completed Aggressors of Dark Kombat style idle stance, and available accessory combos.
I started with the backward dash sprite as a base, spliced in the legs from his medium punch (inverted), and fixed the lower seam on his dogi. Next I opened up ADOK as a reference and hand drew the arms, feet, and sword, retouching other parts as needed. After that, I hand drew the scarf and mask, which are each saved as separate sprite sets for overlay.
Hope you will enjoy the results!
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