Solved Why attack3 from grab freeze my character

Question that is answered or resolved.

noob-MT

New member
My character don't have anything special. Only attack 123 idle grab bla bla. No script at all.

When i grab an enemy and do forward + a . he try to do attack3. But right when attack box about to activate he just freeze in place. The enemy i'm grabbing too. No button input do anything.

Help
Code:
name    ryu
health    100
mp 100
 mprate 1
speed   13
running 20 5     1.5     1 1
jumpheight 5
type    player
gfxshadow    1

atchain 1 1 1 2





















































































anim    attack1
    bbox    21 7 31 98
    offset    36 105
    delay 6
    frame    data/chars/players/ryu/att1_1.png
    attack    23 5 98 33 5 0 1 0 5 15
    frame    data/chars/players/ryu/att1_2.png
    frame    data/chars/players/ryu/att1_3.png
    attack    0 0 0 0 0 0 0 0 0 0
    frame    data/chars/players/ryu/att1_4.png
    frame    data/chars/players/ryu/att1_5.png
        
anim    attack2
    attack    0 0 0 0 0 0 0 0 0 0
    bbox    24 9 30 95
    offset    39 104
    delay 6
    frame    data/chars/players/ryu/att2_1.png
    frame    data/chars/players/ryu/att2_2.png
    frame    data/chars/players/ryu/att2_3.png
    attack    31 10 94 33 7 1 1 0 5 15
    frame    data/chars/players/ryu/att2_4.png
    frame    data/chars/players/ryu/att2_5.png
    frame    data/chars/players/ryu/att2_6.png
    attack    0 0 0 0 0 0 0 0 0 0
    frame    data/chars/players/ryu/att2_7.png
    frame    data/chars/players/ryu/att2_8.png
    frame    data/chars/players/ryu/att2_9.png
        
anim    attack3
    bbox    24 18 29 100
    offset    38 118
    frame    data/chars/players/ryu/att3_1.png
    frame    data/chars/players/ryu/att3_2.png
    attack    33 49 85 56 10 1 1 0 10 15
    frame    data/chars/players/ryu/att3_3.png
    frame    data/chars/players/ryu/att3_4.png
    frame    data/chars/players/ryu/att3_5.png
    frame    data/chars/players/ryu/att3_6.png
    frame    data/chars/players/ryu/att3_7.png
        
anim    fall
    landframe    1
    bbox    26 30 37 97
    offset    66 144
    delay -1
    frame    data/chars/players/ryu/jumpfw3.png
    delay 3
    frame    data/chars/players/ryu/jumpfw4.png
        

        
anim    forwardjump
    jumpframe    0
    landframe    13
    bbox    50 47 32 97
    offset    66 144
    delay 6
    frame    data/chars/players/ryu/jumpfw1.png
    frame    data/chars/players/ryu/jumpfw2.png
    bbox    38 55 58 55
    frame    data/chars/players/ryu/jumpfw3.png
    frame    data/chars/players/ryu/jumpfw4.png
    frame    data/chars/players/ryu/jumpfw5.png
    frame    data/chars/players/ryu/jumpfw6.png
    frame    data/chars/players/ryu/jumpfw7.png
    frame    data/chars/players/ryu/jumpfw8.png
    bbox    51 47 31 97
    frame    data/chars/players/ryu/jumpfw9.png
    frame    data/chars/players/ryu/jumpfw10.png
    frame    data/chars/players/ryu/jumpfw11.png
    frame    data/chars/players/ryu/jumpfw12.png
    delay -1
    frame    data/chars/players/ryu/jumpfw13.png
    delay 6
    frame    data/chars/players/ryu/jumpfw14.png
    frame    data/chars/players/ryu/jumpfw15.png
    frame    data/chars/players/ryu/jumpfw16.png
        
anim    grab
    bbox    25 11 28 92
    offset    39 104
    frame    data/chars/players/ryu/grab_3.png
    frame    data/chars/players/ryu/grab_3.png

        
anim    idle
    loop    1
    bbox    26 30 37 97
    offset    46 127
    frame    data/chars/players/ryu/idle1.png
    frame    data/chars/players/ryu/idle2.png
    frame    data/chars/players/ryu/idle3.png
    frame    data/chars/players/ryu/idle4.png
    frame    data/chars/players/ryu/idle5.png
    frame    data/chars/players/ryu/idle6.png
    frame    data/chars/players/ryu/idle7.png
    frame    data/chars/players/ryu/idle8.png
    frame    data/chars/players/ryu/idle9.png
    frame    data/chars/players/ryu/idle10.png
        
anim    jump
    bbox    57 37 32 107
    jumpframe    0
    landframe    11
    offset    73 144
    frame    data/chars/players/ryu/jump1.png
    frame    data/chars/players/ryu/jump2.png
    frame    data/chars/players/ryu/jump3.png
    frame    data/chars/players/ryu/jump4.png
    frame    data/chars/players/ryu/jump5.png
    frame    data/chars/players/ryu/jump6.png
    frame    data/chars/players/ryu/jump7.png
    frame    data/chars/players/ryu/jump8.png
    delsy -1
    frame    data/chars/players/ryu/jump9.png
    delay 6
    frame    data/chars/players/ryu/jump10.png
    frame    data/chars/players/ryu/jump11.png
    frame    data/chars/players/ryu/jump12.png
    frame    data/chars/players/ryu/jump13.png
    frame    data/chars/players/ryu/jump14.png
        

anim    pain
    bbox    25 11 28 92
    offset    39 104
    frame    data/chars/players/ryu/grab_3.png

anim    rise
    bbox    25 11 28 92
    offset    39 104
    frame    data/chars/players/ryu/grab_3.png
        
anim    walk
    loop    1
    bbox    57 29 33 97
    offset    73 126
    frame    data/chars/players/ryu/walk1.png
    frame    data/chars/players/ryu/walk2.png
    frame    data/chars/players/ryu/walk3.png
    frame    data/chars/players/ryu/walk4.png
    frame    data/chars/players/ryu/walk5.png
    frame    data/chars/players/ryu/walk6.png
    frame    data/chars/players/ryu/walk7.png
    frame    data/chars/players/ryu/walk8.png
    frame    data/chars/players/ryu/walk9.png
    frame    data/chars/players/ryu/walk10.png
    frame    data/chars/players/ryu/walk11.png
        
#|edited by openBor Stats v 0.67
 
Last edited:
Ok I can already see delsy -1 which should be removed and what about your enemy txt? No need to post the whole file just the animations you are having problems with.
 
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