My character don't have anything special. Only attack 123 idle grab bla bla. No script at all.
When i grab an enemy and do forward + a . he try to do attack3. But right when attack box about to activate he just freeze in place. The enemy i'm grabbing too. No button input do anything.
Help
When i grab an enemy and do forward + a . he try to do attack3. But right when attack box about to activate he just freeze in place. The enemy i'm grabbing too. No button input do anything.
Help
Code:
name ryu
health 100
mp 100
mprate 1
speed 13
running 20 5 1.5 1 1
jumpheight 5
type player
gfxshadow 1
atchain 1 1 1 2
anim attack1
bbox 21 7 31 98
offset 36 105
delay 6
frame data/chars/players/ryu/att1_1.png
attack 23 5 98 33 5 0 1 0 5 15
frame data/chars/players/ryu/att1_2.png
frame data/chars/players/ryu/att1_3.png
attack 0 0 0 0 0 0 0 0 0 0
frame data/chars/players/ryu/att1_4.png
frame data/chars/players/ryu/att1_5.png
anim attack2
attack 0 0 0 0 0 0 0 0 0 0
bbox 24 9 30 95
offset 39 104
delay 6
frame data/chars/players/ryu/att2_1.png
frame data/chars/players/ryu/att2_2.png
frame data/chars/players/ryu/att2_3.png
attack 31 10 94 33 7 1 1 0 5 15
frame data/chars/players/ryu/att2_4.png
frame data/chars/players/ryu/att2_5.png
frame data/chars/players/ryu/att2_6.png
attack 0 0 0 0 0 0 0 0 0 0
frame data/chars/players/ryu/att2_7.png
frame data/chars/players/ryu/att2_8.png
frame data/chars/players/ryu/att2_9.png
anim attack3
bbox 24 18 29 100
offset 38 118
frame data/chars/players/ryu/att3_1.png
frame data/chars/players/ryu/att3_2.png
attack 33 49 85 56 10 1 1 0 10 15
frame data/chars/players/ryu/att3_3.png
frame data/chars/players/ryu/att3_4.png
frame data/chars/players/ryu/att3_5.png
frame data/chars/players/ryu/att3_6.png
frame data/chars/players/ryu/att3_7.png
anim fall
landframe 1
bbox 26 30 37 97
offset 66 144
delay -1
frame data/chars/players/ryu/jumpfw3.png
delay 3
frame data/chars/players/ryu/jumpfw4.png
anim forwardjump
jumpframe 0
landframe 13
bbox 50 47 32 97
offset 66 144
delay 6
frame data/chars/players/ryu/jumpfw1.png
frame data/chars/players/ryu/jumpfw2.png
bbox 38 55 58 55
frame data/chars/players/ryu/jumpfw3.png
frame data/chars/players/ryu/jumpfw4.png
frame data/chars/players/ryu/jumpfw5.png
frame data/chars/players/ryu/jumpfw6.png
frame data/chars/players/ryu/jumpfw7.png
frame data/chars/players/ryu/jumpfw8.png
bbox 51 47 31 97
frame data/chars/players/ryu/jumpfw9.png
frame data/chars/players/ryu/jumpfw10.png
frame data/chars/players/ryu/jumpfw11.png
frame data/chars/players/ryu/jumpfw12.png
delay -1
frame data/chars/players/ryu/jumpfw13.png
delay 6
frame data/chars/players/ryu/jumpfw14.png
frame data/chars/players/ryu/jumpfw15.png
frame data/chars/players/ryu/jumpfw16.png
anim grab
bbox 25 11 28 92
offset 39 104
frame data/chars/players/ryu/grab_3.png
frame data/chars/players/ryu/grab_3.png
anim idle
loop 1
bbox 26 30 37 97
offset 46 127
frame data/chars/players/ryu/idle1.png
frame data/chars/players/ryu/idle2.png
frame data/chars/players/ryu/idle3.png
frame data/chars/players/ryu/idle4.png
frame data/chars/players/ryu/idle5.png
frame data/chars/players/ryu/idle6.png
frame data/chars/players/ryu/idle7.png
frame data/chars/players/ryu/idle8.png
frame data/chars/players/ryu/idle9.png
frame data/chars/players/ryu/idle10.png
anim jump
bbox 57 37 32 107
jumpframe 0
landframe 11
offset 73 144
frame data/chars/players/ryu/jump1.png
frame data/chars/players/ryu/jump2.png
frame data/chars/players/ryu/jump3.png
frame data/chars/players/ryu/jump4.png
frame data/chars/players/ryu/jump5.png
frame data/chars/players/ryu/jump6.png
frame data/chars/players/ryu/jump7.png
frame data/chars/players/ryu/jump8.png
delsy -1
frame data/chars/players/ryu/jump9.png
delay 6
frame data/chars/players/ryu/jump10.png
frame data/chars/players/ryu/jump11.png
frame data/chars/players/ryu/jump12.png
frame data/chars/players/ryu/jump13.png
frame data/chars/players/ryu/jump14.png
anim pain
bbox 25 11 28 92
offset 39 104
frame data/chars/players/ryu/grab_3.png
anim rise
bbox 25 11 28 92
offset 39 104
frame data/chars/players/ryu/grab_3.png
anim walk
loop 1
bbox 57 29 33 97
offset 73 126
frame data/chars/players/ryu/walk1.png
frame data/chars/players/ryu/walk2.png
frame data/chars/players/ryu/walk3.png
frame data/chars/players/ryu/walk4.png
frame data/chars/players/ryu/walk5.png
frame data/chars/players/ryu/walk6.png
frame data/chars/players/ryu/walk7.png
frame data/chars/players/ryu/walk8.png
frame data/chars/players/ryu/walk9.png
frame data/chars/players/ryu/walk10.png
frame data/chars/players/ryu/walk11.png
#|edited by openBor Stats v 0.67
Last edited: