Which games have become immortal classics for you and why?

kimono

Well-known member
Hello, I would like to open a debate on what makes a game, in your opinion, a timeless classic that you can return to play with pleasure.
1) Bomberman :
The gameplay is simple (planting a bomb) and addictive given that this simple action can be boosted by bonuses or reduced by random penalties.
It is especially in multiplayer that this game takes on its full meaning because I must admit that the solo part is a bit boring.
2) Sunset Rider is easy to learn: one shot and you die most of the time, which makes perfect sense.
The western atmosphere and the omnipresent humor make the game pleasant to play alone or with others :)
3) Streets of Rage 2 for its defoulatory side, the variety of characters and the music of level 1 which directly sets the mood.
Little anecdote: a friend, without knowing how he did it, unlocked this super attack from Axel in SOR3 but never knew how to show it to me and reproduce it (we go back 30 years :D)
Small mention @Kratus ;)

And you, what are the games that have left their mark on you and that you would place among your immortal classics?
 
In my case, the classics were games from other platforms, but in order.

I got acquainted with Sega when I was a 5-year-old child, and then my first game was the first Streets Of Rage, which was on a four-game cartridge. Accordingly, it became for me the very game that I return to from time to time.
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Sunset Riders, which was also in the same four-game. And if you ask which version I like more, then most likely I will give preference to the Sega version, since the arcade version is somehow too incomprehensible for me.

In addition to Sega, I spent my gaming time on Nokia 202.
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I then had a version with a white cover, and among the games that I remember

1) Need For Speed Undercover, Hot Pursuit, Shift, the Run
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As for the latter, it was very slow since the phone wasn't that powerful. But you know, I was always wondering what would have happened if they had come out on Sega.
I would have probably bought such a cartridge hehe


2) Counter-Terrorism first 2 episodes
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I played the second one the most because it was the first one I came across, although the first part is also not bad.
Apparently because of this I liked Counter Strike Condition Zero

3) Tekken mobile
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I have some moments from school connected with this game, namely when rehearsals for some world events begin, and during all this I found free time to have fun

4) Final Kombat 2
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Every now and then I wanted to fight on platforms and then jump to others. In general, there is variety in fights.

For the most part, they all became classics for me because they were present during my school years.
 
Nice thread @kimono, I can gladly name a few, in no particular order.



Phantasy Star 2​

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What if I told you there's a JRPG that has a Sci-Fi sword and sorcery setting, a hopeful first half, a depressing second half, an ambiguous ending, environmental overtones, incredibly atmospheric music, and a sudden, irreversible, heart breaking character death roughly a third into the game? Except, NOT Final Fantasy 7, and released in 1989.

Graphically, PS2 was a treat and still holds up to some extent. This was one of the first games (the very first AFAIK) where you actually saw your characters interacting with enemies. No descriptive text, or tiny icons swinging at nothing. Characters attack the monsters toe to toe and change animations depending on the action or weapons equipped, set to a pumping battle theme that was a departure from the forboding "oh no, you're in trouble" music every other RPG on the planet used at the time.

The music in general is amazing IMO and still stands strong. PS4 took PS2's formula and made it better in almost every way, fixing every one of of PS2's mistakes and laying more goodness on top, but it couldn't top PS2 in the music category.

Phantasy Star 2 has a lot of issues. The dungeons are poorly designed and virtually impossible without a guide book (which they included), it's super grind heavy, and the characterization is kind of empty to be honest. Yet it paved the way for others to take the reins and build on its ideas. Nei crawled so Aerith could walk.



Shinobi​

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Shinobi took the already tired platform tropes of its day and turned them on their heads. Water doesn't kill you, bumping into enemies doesn't kill you, and the shooter part is actually a red herring. Up till then platformers came in three flavors:
  • The Mario, where you basically had no offense at all outside powerups.
  • The Contra run and gun, where you had shooting, but were helpless up close (usually just dying if touched).
  • The Rygar, where you only had melee and access to anything ranged was limited or non-existent.
Shinobi gave you a mix of all three, with bumping into enemies, unlimited access to long range, and powerful melee up close. That sort of attention to detail simply didn't exist at the time. Make the ninja a little less generic by keeping him unmasked, throw in some amazing music and stage design, and you get a winner that holds its ground against not only other IPs, but its own sequels (many being amazing in their own right).

This is the game that got my little kid self drawing characters instead of fantasy aircraft, eventually building on from there to my work here in the community.


Dungeons of Daggorath​

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THE most atmospheric game you will ever play - full stop. I can't even describe the genius behind this. It's a massive multi-level maze presented in real-time first-person wireframe 3D, filled with creatures, items, magic and lore. Released in 1982, on a TRS-80 of all things, packed in less than 16KB of space - far less than the screenshot takes up. The game uses an audible heartbeat to monitor your condition, and this alone pulls you into the experience in a way I can't define. There's use of light (as your torch fades, so does your vision, and you need to find magical light to see certain objects/passages/enemies).

It's also hard. Like, mind bendingly hard. You WILL see the evil wizard taunting you time and again - "Yet another does not return..."

Give this a try on emulation, I promise you will be honest to goodness find yourself nervous and listening for danger.

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Final Fantasy 7​

Okay, let's get this out of the way. FF7 had to be the most over-hyped game to ever exist. At the time, every magazine, show, review, etc. touted it as the greatest thing since toilet paper. Me? I thought it looked stupid. The Steam Punk Sci-Fi setting was way not my thing, the blocky character models were ugly even back then, and so were those muddy-looking pre-rendered backgrounds.

Then, there's all the JRPG cliches to deal with, like having slapstick scenes and mini games five minutes after one of the most infamous tragedies in video game history. Or the game doing everything it can to remind you of that loss, but the characters themselves never mentioning her again until the very end, giving it a kind of empty and emotionally bereft feeling. The story itself is also annoyingly ambiguous, and horribly translated, leaving us to fill in a lot of things with head cannon.

Yet... at least for me, when I finally got around to playing it a year or so after the hype train died, this was the first time since Phantasy Star 2 that I cared about the characters. That I wanted more and stayed emotionally invested when it was over and remain so to this day. Enough that that got me into reading fanfiction (yeah, yeah, I know), and whatever other media I could find. Advent Children was HUGE letdown, but the Remake Trilogy has been nothing short of amazing in my opinion, building on the characterization, correcting the mistakes, and keeping the cliche jokes separated from the narrative.


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Double Dragon​

Good gravy I obsessed over this game as a kid. What else can you say? It wasn't the very first beat em' up, but it was the first one that actually worked, and it codified the very genre that inspired this forum. The one that started it all. The one that walked so Final Fight could run, and funny enough, still has more advanced mechanics and granular detail than most beat em' ups to the present day (fence scaling, carrying/kicking objects, stun-based fighting system, etc.).

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I could think of a few more - maybe add later.

DC
 
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lol... well, this one went nowhere fast. Come on folks, pipe up. Gives us a few of your entries or tell us ours suck and why. :P

DC
 
lol... well, this one went nowhere fast. Come on folks, pipe up. Gives us a few of your entries or tell us ours suck and why. :P

DC
Some days ago I was writing my list but I noticed that it was a little long 😅 so I erased my post.
To be honest in my case it's hard to put only 2 or 3, but I will do my best to compact it. I will focus on the ones that have the biggest replay factor for me.
Every year usually I randomly choose a few ones from the list below to play.

8 bits (SMS): Although my gamers life started in Atari playing Frogger and Wizard of Wor, this console was where my true passion started.
- All Sonic
- Castle of Illusion
- California Games
- Double Dragon
- Ayrton Senna's Super Monaco GP II (as a curiosity, Ayrton Senna himself helped to develop this game)

16 bits (Mega Drive): With a side note for the SoR series, which I'm always replaying with a very high frequency mainly due to SORX development (curiously I don't play 8 bits SoR too much).
- All SoR
- All Sonic (mainly Sonic 3 + Knuckles, my favorite)
- All Road Rash (mainly the 3, the best IMO)
- All Alex Kid
- Master of Monsters (yeah, this one is not too famous, but was my introduction to rpg strategy games)
- Alien Soldier
- Comix Zone
- Desert Strike (and the other "Strikes" too)
- Slime World (I'm thinking about developing a game in this same style)

16 bits (Snes): Since I didn't have this console, I didn't play too many games.
- Super Mario World
- Maximum Carnage
- Bubsy

32 bits (PSX): I play these games with a bit more frequency mainly because I play with my old friends and have a strong nostalgic feeling. One of the best videogame eras IMO
- All Resident Evil (my favs in this console)
- FF8 (this game changed my life forever lol, sorry FF7 fans but this is the best IMO)
- FFTactics (I love this game)
- Tactics ogre (currently playing the Steam's Reborn version)
- Twisted Metal 2
- Legend of Dragoon
- Silent Hill
- Brigandine Grand Edition
- Bushido Blade 2
- Castlevania SOTN
- Driver 2
- Metal Gear
- NFS 3: Hot Pursuit
- Tekken 3
- Tenchu 1 and 2
- Test Drive 5
- SFEX2 Plus Alpha

Arcade: These ones I play more frequently due to competitions in the FightCade, plus have a great nostalgic feeling while playing with my old friends.
- All SF2
- SFA2
- SF3 Third Strike
- MVSC
- MK1, 2 and Trilogy
- KoF 98 and 2002

128 bits (PS2): Although I still replay some of these games, they are less frequent because from PS2 onwards they became bigger and require too much time to be cleared.
- All Resident Evil (my favs again haha)
- All Silent Hill
- FF12 (second best FF IMO, Balthier is "the guy")
- GoW series (since I'm "Kratus" :ROFLMAO:)
- Metal Gear 3 (the best of the entire series IMO)
- Need for Speed Underground 2, Most Wanted and Carbon (still the bests IMO)
- Matrix Path of Neo
- Shadow of the Colossus
- Spartan Total Warrior (having the entire screen filled with countless enemies is crazy)
- Urban Reign (for me is the best 3D beat 'em up by far, I'm waiting for the SoR Revolution to steal this title...)

PC games: Most I don't play anymore but deserves an honored mention
- Tibia (where the MMORPG started for me)
- Ragnarok Online (where I spent my life to level up hahaha)
- Lineage 2
- CS (played a lot while working in a Lan House maintenance)
- Unreal Tournament

I will not put recent games since the post is related to old classics. Sorry for the long list, and feel free to comment or disagree.

PS: @DCurrent I want to play FF7 but I'm thinking about starting from the PSX version first, what do you think about it?
 
PS: @DCurrent I want to play FF7 but I'm thinking about starting from the PSX version first, what do you think about it?

The remake can stand alone, but it's definitely a better experience when you've played the OG to understand all the references and callbacks.

I would go for PC over PSX though. I haven't seen the PC port, but by all accounts I know of its better than PSX.

DC
 
Some days ago I was writing my list but I noticed that it was a little long 😅 so I erased my post.
And I thought I had a long list 😁

16 bits (Mega Drive): With a side note for the SoR series, which I'm always replaying with a very high frequency mainly due to SORX development (curiously I don't play 8 bits SoR too much).
- All SoR
- All Sonic (mainly Sonic 3 + Knuckles, my favorite)
- All Road Rash (mainly the 3, the best IMO)
- All Alex Kid
- Master of Monsters (yeah, this one is not too famous, but was my introduction to rpg strategy games)
- Alien Soldier
- Comix Zone
- Desert Strike (and the other "Strikes" too)
- Slime World (I'm thinking about developing a game in this same style)
I could never complete any of the Sonic games completely. As a child, I always thought they were too difficult to complete.

I also wanted to include the Comix Zone in my list, along with the TMNT Tournament Fighters, but I didn't really want to stretch it out (by the way, no one has mentioned the Battletoads yet)
 
I keep forgetting to post mine here cause I'm still collecting them.
Anyways, here are mine:
1. Tetris
This classic game is still great despite its age. Minimal mechanic but offers lots of flexibility. Great to play and to learn for game devs.
2. Sokoban
TBH I'm kinda burnout with so many clones either blatant clones or just mini game featuring this game but I still consider this as classic.
3. Contra Hardcorps
I have much fun with earlier titles such as Contra, Super C and Contra 3 but this one is the best one. Even better than Contra 4 and Shattered Soldier. Having 4 playables and 4 endings (or 6 if you want to include the other two) increases its replayability. I could return to replay this game anytime :cool: .
4. Gunstar Heroes
This game is expansion to Contra games. It has some cons but the pros simply eclipse those. The base mechanics (excluding the run n gun base) add more to the game. Then it also has 4 shot types which could be combined to create new types! Though TBH only 3 combos which are memorable to me but the others are still worth it.
5. Final Fantasy 6
This is not my first Final Fantasy game I've played but this is the one which I enjoy the most.
6. Lost Vikings 1 and 2
I'm a fan of action platformer and puzzle game so when my sister told me about this game I was blown away. The way puzzle genre and platformer genre are blend together to create new genre is just perfect! I really love how puzzles are presented in each level in both games.
7. Guardians / Denjin Makai 2
This beatem up is just simply the best one. It has features that beatemups have such as weapons, obstacles, strikers, grab n slams and combos yet it also has its own unique features such as super attack, running special and desperate attack.
 
The remake can stand alone, but it's definitely a better experience when you've played the OG to understand all the references and callbacks.

I would go for PC over PSX though. I haven't seen the PC port, but by all accounts I know of its better than PSX.

DC
@DCurrent Thanks for the tips, in this case I will play the OG before the remake. I have FF7 on Steam, I will take a look.

To be honest I even played in the PSX era but for some reason I dropped it, I don't remember exactly why, it was a few days before buying the FF8.
Then as soon as I started FF8, I didn't try FF7 again. The adult looking characters, the modern sci-fi atmosphere, the complex plot and the new junction system exploded my mind 😅.

According to some things I readed there's many similarities between both games, like same enemies and Guardian Forces. Personally I'm curious to understand what Sephiroth's goals are, he always looked like a mysterious character to me. Sometimes helping Cloud, but in the end killing Aerith, I don't know too much about the plot.
 
@DCurrent Thanks for the tips, in this case I will play the OG before the remake. I have FF7 on Steam, I will take a look.

To be honest I even played in the PSX era but for some reason I dropped it, I don't remember exactly why, it was a few days before buying the FF8.
Then as soon as I started FF8, I didn't try FF7 again. The adult looking characters, the modern sci-fi atmosphere, the complex plot and the new junction system exploded my mind 😅.

According to some things I readed there's many similarities between both games, like same enemies and Guardian Forces. Personally I'm curious to understand what Sephiroth's goals are, he always looked like a mysterious character to me. Sometimes helping Cloud, but in the end killing Aerith, I don't know too much about the plot.

@Kratus

The (really) basic gist with Sephiroth is he finds out he's a creation from cells of an alien being (actually, he was birthed from a human mother and only injected with the alien cells, but he doesn't seem to know that and its a mute point), and completely loses his mind. From there, he more or less takes up the mantle of the alien being's will. His goal is to purge the whole planet and achieve a godhood by siphoning off its life force. To do that, he's trying to acquire an apocalyptic spell that will severely damage the planet and wipe out most of humanity in one shot. Aertih (mistranslated to Aeris in English releases back then), is the last person able to use a counter spell, so she gets it in the back.

It's important to note though, during the game, you never physically interact with him until one scene in the middle, and then again the very end. All the encounters, even his killing of Aerith are avatars. That's part of the translation issue.

I couldn't tell you much about FF8 because I skipped 8 and 9. I played X on the PS2, and that was it for me for the series until FF7 Remake.

DC
 
The (really) basic gist with Sephiroth is he finds out he's a creation from cells of an alien being (actually, he was birthed from a human mother and only injected with the alien cells, but he doesn't seem to know that and its a mute point), and completely loses his mind. From there, he more or less takes up the mantle of the alien being's will. His goal is to purge the whole planet and achieve a godhood by siphoning off its life force. To do that, he's trying to acquire an apocalyptic spell that will severely damage the planet and wipe out most of humanity in one shot. Aertih (mistranslated to Aeris in English releases back then), is the last person able to use a counter spell, so she gets it in the back.

It's important to note though, during the game, you never physically interact with him until one scene in the middle, and then again the very end. All the encounters, even his killing of Aerith are avatars. That's part of the translation issue.
Thanks for the explanation, now I understand better. Looks like an amazing plot, I'm hyped.

I couldn't tell you much about FF8 because I skipped 8 and 9. I played X on the PS2, and that was it for me for the series until FF7 Remake.
I skipped FFX in the PS2 era but recently bought it on steam, and after taking a quick look I believe that this game is very close to FF8. I think I will like it.

FF9 I even cleared but didn't like too much. In short, it looks like a Final Fantasy "fairy tales" version, some parts are cool but honestly I prefer military plots. Nothing against the game in fact, it's just my taste.

Speaking of the military, FFXII does it amazingly and I strongly recommend this game.
The newest one I played was FFXIII but frankly I didn't like it, especially because this is a linear game and I love exploration of world maps.

And this is my story in the franchise, I'm even curious about FF6 and below but I prefer to play the latest ones first, especially FF7 Remake.
 
Street fighter 2 - Ever since I seen it as a kid I was taken away by the pixel art.
MVC -The marvel games released at the right time too when the animated shows like X-men, Spidey amongst others aired in the 90s.

I recall my bro doing the triple with Ken. Jump in HK the HP into Shoryuken then they drunk after that. Best combo I ever seen,I thought to myself.

The last blade - perfection.

Pixel art is timeless where as some consoles games look so bad they not worth playing in my opinion.

Ultimate MK - crazy combos.

I love well thought out combos and not the crap seen in Tekken.

One thing I'll add is that I still recall BGM music of games like Contra, River city, BattleToads and Double Dragon to name a few...those games I can pick up and play right now over recent games.
8 bit was life
 
For me timeless classic is Doom and Doom 2, they were one of my first PC games which defined arcade sub-genre later called "first-person shooters". Doom is popular even today, especially with mods and speedrun community.
Also Fallout 1 and Fallout 2 are for me one of greatest classic games ever made (I played all Fallout official released except Fallout 76) because they redefined cRPG at these times.
I could mention Dune 2, Warcraft 1,2, Command and Conquer: Red Alert because these games defined new game sub-genre called "Real-time strategy".
 
For me timeless classic is Doom and Doom 2, they were one of my first PC games which defined arcade sub-genre later called "first-person shooters". Doom is popular even today, especially with mods and speedrun community.
Also Fallout 1 and Fallout 2 are for me one of greatest classic games ever made (I played all Fallout official released except Fallout 76) because they redefined cRPG at these times.
I could mention Dune 2, Warcraft 1,2, Command and Conquer: Red Alert because these games defined new game sub-genre called "Real-time strategy".
I played Command and Conquer: Red Alert on my Nokia 202, for me it was the only strategy game.

I don't really like strategies, but I made an exception for this one. I liked playing it.

I'll have to dig up my Nokia sometime to remember half the games that were installed then
 
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