Solved wake up animation on Anim fall

Question that is answered or resolved.

PS_VITA

Active member
Hi,
Is it possible to interrupt or cancel anim fall?

Into an air back flip or air to ground roll.

I keep having issues where the player gets stuck so I just erased all of the code and want to start fresh.

I was trying to cancel into a free special but wanted to know what other options some of you have tried.
 
Solution
Yes, I use this feature on my Avengers game in Tigra & Black Cat.

On the fall animation, I use a CANCEL move (ignore the scripts):

anim fall
loop 0
delay 12
offset 100 124
landframe 4
cancel 2 3 0 u j freespecial11
@cmd runstop
@cmd releaseTarget
frame data/chars/tigra/fall00.gif

After inputing U + J, you will go to the FREESPECIAL11, where there is a trick:

anim freespecial11
loop 0
delay 6
offset 100 124
jumpframe 0 3 -1
landframe 6
@cmd changeentityproperty getlocalvar("self") "aiflag" "drop" 0
@cmd changeentityproperty getlocalvar("self") "aiflag" "falling" 0

frame...
Yes, I use this feature on my Avengers game in Tigra & Black Cat.

On the fall animation, I use a CANCEL move (ignore the scripts):

anim fall
loop 0
delay 12
offset 100 124
landframe 4
cancel 2 3 0 u j freespecial11
@cmd runstop
@cmd releaseTarget
frame data/chars/tigra/fall00.gif

After inputing U + J, you will go to the FREESPECIAL11, where there is a trick:

anim freespecial11
loop 0
delay 6
offset 100 124
jumpframe 0 3 -1
landframe 6
@cmd changeentityproperty getlocalvar("self") "aiflag" "drop" 0
@cmd changeentityproperty getlocalvar("self") "aiflag" "falling" 0

frame data/chars/tigra/jump00.gif
frame data/chars/tigra/flip04.gif
frame data/chars/tigra/flip03.gif
frame data/chars/tigra/spin00.gif
frame data/chars/tigra/flip01.gif
delay 500
frame data/chars/tigra/jump00.gif
delay 4
frame data/chars/tigra/crouch01.gif
frame data/chars/tigra/crouch00.gif
 
Solution
Yes, I use this feature on my Avengers game in Tigra & Black Cat.

On the fall animation, I use a CANCEL move (ignore the scripts):



After inputing U + J, you will go to the FREESPECIAL11, where there is a trick:

Thank you and I know you probably hear this alot. You are truly a talented and remarkable person and help me and many others get better at this awesome hobby.
 
anim freespecial11
loop 0
delay 6
offset 100 124
jumpframe 0 3 -1
landframe 6
@cmd changeentityproperty getlocalvar("self") "aiflag" "drop" 0
@cmd changeentityproperty getlocalvar("self") "aiflag" "falling" 0

frame data/chars/tigra/jump00.gif
frame data/chars/tigra/flip04.gif
frame data/chars/tigra/flip03.gif
frame data/chars/tigra/spin00.gif
frame data/chars/tigra/flip01.gif
delay 500
frame data/chars/tigra/jump00.gif
delay 4
frame data/chars/tigra/crouch01.gif
frame data/chars/tigra/crouch00.gif
crouch01/crouch010.gif is jumpland animation?
 
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