Vertical HP and MP bars?

Dr. Scorpio

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I thought I saw somebody talking about displaying Hp and Mp bars vertical but I can't  find it in here. I was wondering how I could do it? I know how to change the size and color but this one has me scratching my head!
 
It's part of the lbarsize command, orientation setting.

Code:
lbarsize {w} {h} {noborder} {type} {orientation} {border} {shadow} {graph} {backfill}

~Controls the size of lifebars.
~This applies to players, enemies, items, etc (their lifebar will all have the same width, height, etc). If 'olbarsize' is declared, this only applies to players.
~{w} is the maximum amount of health the bar can display. Defaults to 100.
~{h} is the height of the lifebar in pixels. Defaults to 5.
~{noborder} turns on or off the border and shadow around life bars. {0} means there is, {1} means no outline or shadow.
~ {type} is a flag that sets how lifebar show health. 0 (default) means if an entity's health goes over width, the life bar will wrap around and 'double up' on top of itself (1 unit of health is 1 pixel long.). 1 means the lifebar is shown in percent based.
~{orientation} is a flag that sets lifebar's orientation.
0 (default) = horizontal orientation. Lifebar is filled from left to right in this mode.
1 = vertical orientation. Lifebar is filled from down to up in this mode.
~{border} sets layer adjustment of outer border. Default to 0.
~{shadow} sets layer adjustment of border shadow. Default to 0.
~{graph} sets layer adjustment of graph fill. Default to 0.
~{backfill} sets layer adjustment graph background. Default to 0.
~The last 4 variables can be used to place lifebar behind player 'icon' or 'bgicon'. To do that you need to give value like -300.

'HUD Settings' Manual Link - http://dcemulation.org/?title=OpenBORManual#HUD_settings
 
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