unstoppable projectile?

  • Thread starter Thread starter doranikofu
  • Start date Start date
D

doranikofu

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I'm trying to make a freespecial that throws an "attack wave" forward.
The wave has to have its attackbox to make effect when hit enemy.
The problem is that I would like to have this wave keep moving forward even after it hits the first enemy. But it seems like it is always stopped after hitting an enemy by this enemy's body box.
The animation has multiple attackboxes so I can see the wave keep hitting the same enemy multiple times. I wonder if there is way to make the wave keep moving at its original speed. Thanks!

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I found the problem:
I'm borrowing the shoot function from RocketViper, it uses "projectile" command to shoot the entity. The remove does not work on that.
Once I switch to build-in "throwframe" it worked.
 
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