Unloaded chars in Obeditor

16-bit Fighter

Active member
When I use Obeditor, the chars with a header script doesn't appear. Is there a way to avoid this issue otherwise than by creating onspawnscripts for these chars?
 
16-bit Fighter ah don't let the upload date fool you - that tool isn't updated since long time.

OpenBORstats is my main tool for everything, including stages. The only time I change to OBeditor is when I want to have a better object placement visualization, to work with walls/holes or platforms.
 
To be more clear about my OpenborStats' issue, I don't see any visualization. I doubleclick on a level text and a window slipt in 3 'modules' (I don't how name these) appears. Two modules at the top (at left the text, at right the options like spawn, map, flip, group etc.) and one at the bottom which is completely white but I guess it'd be the place of the map visual because I see below the Xpos and Y Pos.
 
Back
Top Bottom