AzizKhattou
Member
Hello anyone interested enough to read this.
So, straight to the point: I'm trying to make my own mod and I have set myself lofty goals.
I'm also a novice. So, the lofty goals are even loftier for me than for most of you on here.
Basically, I'm hoping OpenBOR has the resources and tools and info on chronocrash for certain tweaks I want to make for Streets of Rage remake. Not the game, but I want to use the streets of rage format to make my own version and story telling of it.
Been quietly scouring through this website, github and a few others picking up and downloading various tools/programs to hopefully facilitate my needs.
In the meanwhile, there are certain techniques I can't see being used that I want to know whether or not they have been successfully accomplished.
Here's a list:
So, straight to the point: I'm trying to make my own mod and I have set myself lofty goals.
I'm also a novice. So, the lofty goals are even loftier for me than for most of you on here.
Basically, I'm hoping OpenBOR has the resources and tools and info on chronocrash for certain tweaks I want to make for Streets of Rage remake. Not the game, but I want to use the streets of rage format to make my own version and story telling of it.
Been quietly scouring through this website, github and a few others picking up and downloading various tools/programs to hopefully facilitate my needs.
In the meanwhile, there are certain techniques I can't see being used that I want to know whether or not they have been successfully accomplished.
Here's a list:
- Bad guys in a stage not dying when health falls low but instead evading off screen. So, imagine Adam and Axel are plowing through the screen smashing all those Galsia and Donovan faces. One villain is tougher than them and wants to escape before being KOed to tell others. When his/her lifebar falls low, I want to be able to have the action of that character to basically jump/run/crawl of screen.
- Text dialogue at unconventional times. I've seen this pulled off at the beginning of a stage. I want text dialogue to be triggered at certain events, possibly in the middle of the action. I'm not sure if I've seen this pulled off to the degree I want to see it.
- Wall jumping was one I was curious about. I've actually found some coding on a thread here about it being doable.