Unable to load pallette

crusoe371

Member
I recieve a message that say failed to loadd paleete in line 14. What do I do, is it an openbor engine issue or what is the problem?
 
Total Ram: 2147483647 Bytes
Free Ram: 1953177600 Bytes
Used Ram: 1904640 Bytes

debug:nativeWidth, nativeHeight, bpp  1366, 768, 32

1 joystick(s) found!
OpenBoR v3.0 Build 4107, Compile Date: Feb 15 2015

Game Selected: ./Paks/bor.pak

FileCaching System Init...... Disabled
Initializing video............
Reading video settings from 'data/video.txt'.
Initialized video............. 320x240 (Mode: 0, Depth: 32 Bit)

Loading menu.txt............. Done!
Loading fonts................ Done!
Timer init................... Done!
Initialize Sound..............
Loading sprites.............. Done!
Loading level order.......... Done!
Loading model constants...... Done!
Loading script settings...... Done!
Loading scripts.............. Done!
Loading models...............

Cacheing 'johnny' from data/chars/johnny/johnny.txt
Cacheing 'ricky' from data/chars/ricky/ricky.txt
Cacheing 'axel' from data/chars/axel/axel.txt
Cacheing 'adam' from data/chars/adam/adam.txt
Cacheing 'blaze' from data/chars/blaze/blaze.txt
Cacheing 'skate' from data/chars/skate/skate.txt
Cacheing 'galsia' from data/chars/galsia/galsia.txt
Cacheing 'Galsia' from data/chars/Galsia/Galsia.txt
Cacheing 'GalsiaK' from data/chars/Galsia/GalsiaK.txt
Cacheing 'donovan' from data/chars/donovan/donovan.txt
Cacheing 'Bruce' from data/chars/Bruce/Bruce.txt
Cacheing 'Signal' from data/chars/Signal/Signal.txt
Cacheing 'Barbon' from data/chars/Barbon/Barbon.txt
Cacheing 'Jack' from data/chars/Jack/Jack.txt
Cacheing 'blazesis' from data/chars/Blaze/Blazesis.txt
Cacheing 'Zack' from data/chars/Zack/Zack.txt
Cacheing 'Soozie' from data/chars/Soozie/Soozie.txt
Cacheing 'Goldie' from data/chars/Goldie/Goldie.txt

sound_load_sample can't load sample from file ''!

********** An Error Occurred **********
*            Shutting Down            *

Fatal Error in load_cached_model, file: data/chars/johnny/johnny.txt, line 14, message: Failed to load palette!
Total Ram: 2147483647 Bytes
Free Ram: 1947705344 Bytes
Used Ram: 9486336 Bytes

Release level data........... Done!
Release graphics data........ Done!
Release game data............


Release game data............ Done!
Release timer................ Done!
Release input hardware....... Done!
Release sound system......... Done!
Release FileCaching System... Done!

**************** Done *****************

Fatal Error in load_cached_model, file: data/chars/johnny/johnny.txt, line 14, message: Failed to load palette!
 
Can you put out what's inside johnny.txt? Your problem is there. Please use code (the '#' button) in this one, because it's going to be long. Just the first ones before the anims will do.
 
The error message simply says it can't load a palette. It's either because:
1. The defined file to load palette is unavailable
2. The defined file is not paletted
 
I know that already, it's just that i want to cover all bases:  ;)

- I'm telling him to look at his character .txt because I want to know if he used globalmap or palette.
- Then we can tell him about ways to map the image palettes using fighter factory or some other methods. (unfortunately I don't have links on that)
 
Sorry, that post was meant for crusoe371 not you. I need to know which one might be the cause of the problem that's why I posted those 2 possibilities
 
Back
Top Bottom