Ult Ray Mcdougal (Alpha_1b) (Updated)

ELECTRO

Well-known member
My version of Ray Mcdougal for Mugen 1.0 & Mugen 1.1. Hit start to see the move list.

Link : https://electroslair.blogspot.com/

 
I have a few ideas for his Dynamite Destroyer:

* A version for Simul mode, where instead of tossing himself and the foe into the air, he uses the tornado as a speed booster to launch himself and drag his foe along the ground, dealing damage with friction, similar to how Sodom does it.
* He creates a second tornado in the air and drops it on the foe.
* He grabs the foe again, and spins them and himself in a tornado to form a piledriver.
 
Ray Mcdougal has been updated. Sorry for the inconvenience.

Miru Thanks for the feedback. The Dynamite Destroyer move can be combo'ed into so that's why it's set up like a hit instead of a normal throw type.

Update :

Fixed an issue with medium punch not working if holding up.
Fixed an issue with some moves not working on palette 6.
Dynamite Destroyer DDT variant now yells DDT.
Wheel Kick can now be preformed in the air.
Added AfterImage to some hypers.
Changed the hitboxs on a few frames for the wheel kick.
Lowered the Y velocity of enemy for the Cyclone hyper a little.
 
I understand, but perhaps there is a way to set up a throw so it can be comboed into but still count as a throw otherwise. Perhaps code in that if it's comboed into it is a hit but otherwise it is a throw?

I feel like his FH1 death cry could be used as a pain grunt for him, as well.
 
Miru said:
I understand, but perhaps there is a way to set up a throw so it can be comboed into but still count as a throw otherwise. Perhaps code in that if it's comboed into it is a hit but otherwise it is a throw?

I feel like his FH1 death cry could be used as a pain grunt for him, as well.

You do have to wonder what happened to Ray's voice. In FH1 he sounded pretty tough ("DDT!"), then in FH2 he's prepubescent...  :o

DC
 
Damon Caskey

Apparently Ray listened to bad advice & starting drinking soy milk. (JK peeps not trying to be political just making a joke so settle down.)
 
Funnier still is that he‘s the only FH character to get that treatment. Everyone else just got higher quality voices IIRC. Karnov did get a visual overhaul, and some of the art for Clown’s special moves was changed or removed.


I also feel like his Cyclone hyper (DP+ 2P) could be done in the air as well.

I also found another weird oversight; his crouching kicks can be blocked by a standing character.
 
By the way, "movecontact", along with a list of a few attacking states as a "trigger2" can be used to make throws that can be comboed into.
 
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