paulo.bender
Member
Greetings, developers! Long time no see, huh?
My current project uses a lot of "touch" subtyped items, specially healing and score ones.
One of my characters has a "special run" move that is as controllable as his basic run animation, but is faster and unable to attack, but I also noticed he's also unable to interact with those touch items while doing it, and I'd like to change that. Is there any entityproperty or aiflag that must be changed to allow this interaction?
My current project uses a lot of "touch" subtyped items, specially healing and score ones.
One of my characters has a "special run" move that is as controllable as his basic run animation, but is faster and unable to attack, but I also noticed he's also unable to interact with those touch items while doing it, and I'd like to change that. Is there any entityproperty or aiflag that must be changed to allow this interaction?