Toggling and Selecting Controls in Select Screen in OpenBOR

maxman

Well-known member
It's been awhile.

I know we usually see most mods have defaulted toggling in select screen such as toggling left/right for selecting chars and up/down for selecting alternate palettes. It's just an idea having the toggling move in 8 directions for selecting chars as shown at 2:00-2:20 in AvP. Also for KOFXIII where you select alternate palettes/costumes after selecting characters at 0:12, 0:16, and 0:20. For Tekken Tag 2, you move left or right to select costumes after selecting char(s).

Alien vs. Predator [The Arcade Game] (3-player Playthrough - pt.1)

PREVIEW KING ON KOF XIII MEMBER SELECT

I understand there is no line-up in grids in OpenBOR comparing to Mugen to what it has. For example, in Mugen, you can make an 8 by 8 grid with a total of 64 slots for chars in your Mugen roster. Also, you can move probably 8 directions for selecting chars and press any attack buttons to select palettes (there's holding an Enter button for selecting extra palettes) in Mugen, while in OpenBOR you select chars with only left and right, along an optional palette selection with down and up.

 
I never liked selecting palette with different attack button because i was forced to remember which attack i have to press to get desired palette, now its fine how it is cause you can preview palette with up/down.I think it was late idea to do it like that in fighting games or some gimmick in supersf2, normally in sf2 you had always default palette no matter what button you press unless theres second player with the same character.
I dont remember any beatemup game that had grid character selection, its probably possible with script.
 
I would like to see keys pressed in 8 directions for selecting characters and up/down or left/right for selecting color palettes after selecting characters in OpenBOR. I assume there's a possible way to script in the select screen.

Also, I played Ericard's Demo Collection, Soul Edge, and Street Fighter mods that have an entity moving like it's a mouse with a cursor to choose path or something. Capcom VS SNK 2 and Blazblue have the moving thingy with cursor in the select screen.

Take a look at 0:20-0:55 in CVS2.

Capcom vs. SNK 2 - Terry / Orochi Iori / Ryu

EDIT: I don't like selecting alternate palettes with attack buttons too. Maybe with OpenBOR, I would like the controls to happen in select screen.
 
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