thx for the feedback
@lichtbringer
unfortunally i can work on the mod only the weekend so it will be quite long, probably 2 months more , so far ive done :
all the back grounds, all magic/explosions/special effects etc, shredder, super shredder, slash , baxter and raph.( i'll create the 3 others turtles in the very end)
what i'll do next :
-starbase enemies: 2 differents robots from denjin makai and a custom version of krang inspired by the toy version of the 90' , a bipedal mecha ( instead of the flying ship) and making the walls of the stage.
@bloodbane
Yes a lot of the sprites in the game will be from denjin makai 1 and 2, most of time recolored, i edited the mask of the standar foot, but dunno how can i edit them again to look more like the foot? if you have any suggestions ill be glad to try
By making it move u mean from right to the left i suppose? its true superkrang look a little too much static,the problem is the stage have a lot of walls ( real walls) so i dont think i could make it move or he'll be behind a wall and wont be able to shot, but if i make it move very slowly maybe it can work, i'll take a look.
Yes the AI of the boss is a real problem, but i have no experience in this, i suppose this can be done only by using scripts? thats really something id like to improve and my 1st problem in the mod
But you must know something i forget to mention about the video, when there is a " !!!" in the top of the boss, it mean the attack will be unblockable, forcing the player to choose between blocking or dodging/jumping, but even with that the bosses look repetitive.
@John_Kuey
Im open to all suggestions to improve the mod

about your idea,thats what i wanted to do at start, but i gave up this idea because the lack of sprites for the snes version, to summarize here is the boss that wont be in the game:
-Metalhead: too small, i tried to make him bigger but the result was not very good looking, when you compare the sprites from tournament fighters, there is too much difference, not only in size but they are less detailled too
-Bebop and Rocksteady: too small too AND not enough animations , like all SNES sprites they are very limited, once again when you look all the animations the sprites from tournament fighters have, puting them in the game would not looking nice
The reason Baxter is in the game is because even if he is small, that fit well with the character, NormalShredder;Cementman,Tokka , Rahzar and leatherhead are big enough, and all these sprites have enough animations , since they are from the arcade version
To summarize:
Stage1 : Baxter (arcade version)
Stage2: Cement man to replace metalhead(that the place he belong i suppose, a cement man in a street)
Stage3: Recolored Ratking from tournament fighter on the surf thing,like the turtles and the foot , ( not the big one from the snes version)
Stage4: Normal shredder recolored from arcade version, following by the first person shredder in the mech
Stage5: Cutom slash
Stage6: Tokka and Rahzar (arcade version)
Stage7: Leatherhead ( arcade version)
Stage8: Superkrang ( arcade version)
Stage9: custom Krang (inspired by the toy from the 90' on a bipedal mech)
Stage10: custom Supershredder
So this will be a mix between the arcade and snes version.