In Progress TMNT - Turtles In Space

The project is currently under development.
...and guys, if you have something usable for this project and you want help me, you can send that to my email (fightinclubgames@gmail.com) or send me PM here, your name in the credits is obviousness ...or if somebody want come to join us, as the sprite creator/re-creator/drawer, you're welcome!

Now I'm planning create sprites for this bosses:

- Tiger Claw (TMNT 2013)
- Dogpound (TMNT 2013)
- Hun (TMNT 2013)
- Kraang Soldier (TMNT 2013)
- Fugitoid (TMNT 2003)
- Karai (TMNT 2013)

And I'm watching for sprites for this:

- Elite Foot Fighters (TMNT2003 - last mission of TMNT on GBA)

...have a nice day! Daniel99j :-)
 
I've got these style foot I made if you want to use them.

footclan.png
footclan2.png


foot.png
 
Thanks! On special moves i will work later, but i have few ideas about the new specials :)))))

Final versions of Triceratons ( Soldier and Prison Guard )
TRICSMALL.png

TRICBIG.png


10355769_1038351476195044_518450807834735110_n.png
 
Guys, I need a little help...
now I'm trying fix the bug with respawning the characters, when they killed, they are respawned on the wall but I need respawn them on the place, where they died.. is any way how to fix it? I tried this script manual from WhiteDragon ( http://www.chronocrash.com/forum/index.php?topic=849.0 ) but when I use this script, openbor give me this error message: "Can't compile script 'updateentityscript' data/chars/leo/leo.txt" ....is there anybody who will can help me? I'm really helpless about the scripting.. thanks!
 
Really cool indeed!
Like nsw25 said, the English needs some polish, so you'd better wait for feedback before finishing those files. :)
 
LOL! Funny story!

the English needs some polish, so you'd better wait for feedback before finishing those files.

Or ask help from others who is fluent in english to polish the dialogue before creating any :)

Other suggestion: it's good joke you're adding there but try to match it with the image. You should be using image with all 4 turtles in it when this dialogue is shown
 
Thanks for feedback guys! English dialogs has been corrected by my friend (apparently no much good :-( :-D ) ...images in dialogs is only makeshift for this time (used on the demo v2.0) ...at final version is it be resolved another way! :) ...I will upload a demo v2.0 very soon (today) ...stay tuned friends!
 
SCENE097.png


This doesn't sounds like something LEO would say, it would make more sense if RAPH said it.  Also RAPH was always the one in the cartoon who delivered the punchlines and broke the fourth wall.  ;)

 
BeasTie said:
SCENE097.png


This doesn't sounds like something LEO would say, it would make more sense if RAPH said it.  Also RAPH was always the one in the cartoon who delivered the punchlines and broke the fourth wall.  ;)

I agree that this is something Leo wouldn't say. However not only Raph broke the fourth wall in the toon, they all did that.

I downloaded the demo and played till the third level. Quick impressions:
- Interesting to see a TMNT beat em up that uses that many buttons
- Cool to see the bad guys bothering the waitress and that you can interrupt that
- Cutscenes, specially the first one where they wear costumes, look very similar to what I'm doing for the cutscenes in Rescue Palooza
- Suggestions: make pizza subtype touch, and make blocking last as long as the button is pressed (with script)
 
Oh man. good demo. I played the first stage for about 1 or 2 minutes and just quit immediately. Played it again and realized this is a good demo. played with Rapheal at first then Leonardo.

Pros:
1.Great graphics and sprites.
2.Good story telling in the beginning.
3.lots of buttons to use and not too difficult.
4.Finally TMNT game with a special bar and not using health bar! (My gaming experience)

Cons:
1.Enemies' Reach is insane and quick(EVEN Vertically!)! even when you're trapped in a corner or side of the screen.
2.sometimes even while hitting them in a combo, they still manage to land a blow on you(Meaning their hit recovery is fast and shouldn't be in my opinion).
3.blocking should be a lot longer and you should be able to attack as soon as you block an enemy's attack not just with the special button(almost like a parry).

The Cons really bothered me at first, the turtles kicks should have a tad to little bit of vertical & horizontal range, and the enemies should get electrocuted too from stage's obstacles as well. Just my two sense on this demo 2 and Over all a very promising fan made bor game and I support your work on this game. GOOD DEMO!
 
Well from the corner problem perspective, I would just shorten the enemies reach attack. (not change the sprites themselves)

BTW: have you made any progress after the 2nd demo?
 
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