By default, entity will blink on death. To prevent that, there's
nodieblink command, read manual for more info .
If you want alternative, here's dinamite from Marvel Infinity War which uses #3 method suggested above:
Code:
name Dina
type trap
shadow 0
candamage player enemy obstacle npc
lifespan 3
anim idle
loop 0
delay 9
offset 31 27
frame data/chars/misc/d1.gif
frame data/chars/misc/d2.gif
frame data/chars/misc/d3.gif
frame data/chars/misc/d4.gif
frame data/chars/misc/d5.gif
frame data/chars/misc/d6.gif
frame data/chars/misc/d5.gif
frame data/chars/misc/d6.gif
frame data/chars/misc/d5.gif
frame data/chars/misc/d6.gif
frame data/chars/misc/d5.gif
burn 31 17 100 75 15 9 0 1 0 30
loop 0
delay 7
offset 83 89
sound data/sounds/explode.wav
frame data/chars/punisher/qq1.gif
offset 83 105
frame data/chars/punisher/qq2.gif
offset 83 104
frame data/chars/punisher/qq3.gif
attack 0 0 0 0 0 0 0 0 0 0
frame data/chars/punisher/qq4.gif
frame data/chars/punisher/qq5.gif
frame data/chars/punisher/qq6.gif
frame data/chars/punisher/qq7.gif
frame data/chars/punisher/qq8.gif
frame data/chars/night/vazio.gif