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I want to prevent other player characters from intercepting Enemy when it gets hit by a special attack and stays still.
Normally, it's okay to just approach and become a grab, but I want to avoid grabs only when I get hit by a special attack and stop.
changeentityproperty(self, "nograb", 1);
Does the command you declare in the header mean that the player can't grab or grab that enemy from the start?You can change the "nograb" property.
C:changeentityproperty(self, "nograb", 1);
View attachment 4283
oh!! The conditions I wanted were successful. There was "nograb" in the script.You can change the "nograb" property.
C:changeentityproperty(self, "nograb", 1);
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