@danno
there is a mortal kombat trilogy-based game for mugen that features hazards & destructible elements, its one of the most complex & well made games i have experienced on it, only thing missing is the team elimination of the N64. MUGEN/IKEMEN needs to be re-done tho, it needs to become a basic 3D engine of sorts so it can handle stuff seen in newer fighting titles better
@rgveda99
Scripting is hard for people with below average or low experince, and scripts that would feature 2.5D effects like "mode 7" or simple poly-texture floors & walls & sprite z axis scaling (guardian heroes) , realtime entity & hitbox rotation, stretching, deforming (yoshi´s island morphmation) will need lots of maths, because what you´d be doing is forcing openbor to work as a basic 3D engine, we are talking about Doom 95 basic, if not Wolfenstein.
Unlike unreal engine or Unity, the masters of this community are very few i´d dare say not even beyond 20, on the other hand, i have heard (cant confirm) that unreal engine has hundreds of people that can assist, if you get past a bit beyond the basics.... reason why is because aftera certain threshold of success, if your indie game makes big bucks, unreal gets a cut of your revenue.
now that i think about it, it would be a good source for scripting if a hardcore fan of Doom programming could make an openbor doom