In Progress The Climax IKEMEN

The project is currently under development.
All the boss characters now adhere to the general AI settings and ramping, facing EKFM in KFM's arcadepath no longer requires the special condition, and some tweaks to dialogue display.
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Updated Climax build included: active tag, CVS commentary, the Catwalk mini-game w/ new stage, timer on results screen, and further refinement to dialogue text interface.
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The Tag Battle system is impressive and very dynamic.

It's a shame that some characters clash with each other due to their different art styles.
Everything would be much better if the universe were unified with a consistent visual identity.
 
I made the right choice to make Shin Gouki the final boss
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Just dropped a HUGE update on the build:

 
MAJOR changes/patches to characters and additional paths
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Global arcade path:
  • 3 beginner/entry-level characters
  • 3 mid-level/warm-up characters
  • 1 sub-boss character
  • 1 final boss (Shin Gouki)
There are also secret bosses, rival matches, personal sub-bosses, ect. for certain characters in their own unique paths (KFM, Jin, Chun-Li, etc.).
 
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