The character pass through the enemy problem

darkneo

Member
Hi all, I would like to make a free special that the character is rushing to the enemy, pass through it and it would be attacked, I mean not "crush" the enemy, I want the performance is really pass through enemy. I have tried use ''move'' and add attack box but the character will stop the rushing when he meet the enemy. So what script I should use? Thank you.
 

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Solution
When I see the sketches above, my first impression was Rugal's Vanishing Rush.
Therefore, I created similar move using other character (Spade) in attachment below.
Spade rushes forward when performing F F A move. Any enemy hit when he rushes forward will have entity called IRush dealing extra damage to them.
If you want to control the rush damage, just modify IRush.

HTH
You want a rush attack which if it connects, the opponent will be struck by multiple attacks while the attacker passes through, right?

but the character will stop the rushing when he meet the enemy

That's strange. By default, a rushing attack won't stop whether it hits something or not. Are you using follow up mechanics?
 
You want a rush attack which if it connects, the opponent will be struck by multiple attacks while the attacker passes through, right?



That's strange. By default, a rushing attack won't stop whether it hits something or not. Are you using follow up mechanics?
No, I don't use any follow up mechanics, or can you plz show me some examples because I thought I might use some wrong command or scripts.
 
I've reread your post and I might have misunderstood it before. I could only guess that when you're using move command, you didn't set it properly to move past the enemy.

But regardless, repeating and editing my question above:
You want a rush attack which if it connects, the opponent will be struck by multiple attacks after the attacker passes through, right?
 
I've reread your post and I might have misunderstood it before. I could only guess that when you're using move command, you didn't set it properly to move past the enemy.

But regardless, repeating and editing my question above:
My first idea is not struck by multiple attacks after the attacker pass through, but, I think it's also a cool performance. So how can I do that?
 
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When I see the sketches above, my first impression was Rugal's Vanishing Rush.
Therefore, I created similar move using other character (Spade) in attachment below.
Spade rushes forward when performing F F A move. Any enemy hit when he rushes forward will have entity called IRush dealing extra damage to them.
If you want to control the rush damage, just modify IRush.

HTH
 

Attachments

Solution
When I see the sketches above, my first impression was Rugal's Vanishing Rush.
Therefore, I created similar move using other character (Spade) in attachment below.
Spade rushes forward when performing F F A move. Any enemy hit when he rushes forward will have entity called IRush dealing extra damage to them.
If you want to control the rush damage, just modify IRush.

HTH
Thank you very much for your help, you always give us great support, really appreciate for this!
 
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